Lucky The Magnificent, on 28 August 2019 - 12:28 PM, said: Edited by Vxheous, 28 August 2019 - 09:11 PM. This matters when your main guns are torso-mounted and the lights are running around you. MLs). Will update once I get a few games in with it. Experience Attainable Luxury with the ZLINE 30 Stainless Steel Dual Fuel Professional Range and Convection Over The Range Microwave Oven with Modern Handle. Back to the Triple AC10 build for the time being. Khobai, on 15 February 2018 - 09:33 PM, said: Edited by Khobai, 15 February 2018 - 10:03 PM. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Are there any mechs quirked specifically for gauss? They're easier to leg Lights with than the HGR at least. PGI needs to make dual HGR generate ghost heat just like dual AC20 does. WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. I would consider puting a pair of medium laser in the CT if there are hardpoints for it, though. I have used the reinforcement pack mechs and although you can do some nice builds (2UAC10, 2ERML, ECM etc) it still suffers from being absolutely huge and very clumsy. I might go with the Night Gyr. Ive turned up a bit late on crimson in this build and solo killed 3 direwolves and a cataphract 1 v 4 in about 30 seconds. Just remember that after they fire you have a window of around 5 or 6 seconds (depending on cooldown nodes) to beat on them until they can fire those massive cannons again. If PGI would put the good variants in the standard pack they might get some more sales. There is a marauder iic build with double gauss and 2 erll. All rights reserved. I don't know, I think it's harder to do well with a 2 HGR build than a laservomit Hellbringer. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Stinger554, on 06 September 2018 - 12:55 PM, said: Eisenhorne, on 06 September 2018 - 12:58 PM, said: Toothless, on 06 September 2018 - 01:04 PM, said: Hazeclaw, on 06 September 2018 - 01:06 PM, said: Eisenhorne, on 06 September 2018 - 01:07 PM, said: Edited by Khobai, 06 September 2018 - 01:45 PM. freightliner mid roof for sale. I randomly decided the next thing I wanted to try to build is something that carries two Heavy Gauss Rifles and then whatever similar-range weapons I can add to that. Enjoy!Note that weapon damage values etc. MLs). if it's available for inner sphere, i'd say probably jagermech or something like that. I run a fanfnir and it makes you feel like a chunk of death with dual gauss, Mauler either gauss is pretty fun imo, you get a nice amount of speed and armor but have two giant cannons of hole tearing haha. Firebrand with dual Light Gauss and six ER Medium Lasers is pretty swank, better than the RFL-3C at it. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault. With built-to-last. All rights reserved. I dont see any way around it. Its a great addition to MWO. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Then it would actually feel like a heavy version of the gauss rifle. Seranov, on 12 April 2018 - 03:28 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 02:18 AM, said: Edited by Vxheous, 12 April 2018 - 04:17 AM. Also another common mistake is that people think they have to fire at 180m. Turret Bitmap. It was a good brawler for me even before the ST buff, now it's quite nice. I can't stand having long matches and having to go through several mechs. This gameplay tutorial for Mechwarrior Online shows you how to utilize your Mech to it's best extend. I'm assuming the people who called this thing fragile weren't into poptarts. Was wondering if anyone else had any mobile heavy gauss ideas. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. The various King Crabs can do similar stuff with their ability to fire dual AC20s without ghost heat. Hope this helps and enjoy playing whack-a-mole with the lights ;). true, maybe it'll get better base agility? That's more pilot error than it is a problem with the loadout, I think. Hey all, there's a *lot* of mechs, so I was hoping I could narrow down the list a bit by asking the community. The official reddit for MechWarrior Online. The Fafnir brings me alot of joy. Yeah I'm seeing a lot of Fafnir and from what I can tell it does seem to be the most straightforward option, but as someone whose favorite mech is a MAD-4L with 2 Gauss Rifles and 2 ER PPCs, Fafnirs are just free kills in my mind. Slepnir, and a Ani can also do it. if it's clan exclusive, i have no idea, maybe hunchback IIC? 5. drop deck also possibly means more than one drop. There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. I enjoy my NSR-9P quite a bit, so I figure I might be able to make it work. The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists introduced in 3061 in conjunction with a manufacturing cooperation between Defiance Industries and TharHes. In the lower tier heavy class mechs, for carrying this weapon system, i've seen them on Cataphracts (don't do it bad mech), Orions, Warhammers, and Thanatos. There doesn't seem to be much room for customization on that one. And they're slow as all hell. The arms are so low-slung beneath the cockpit you need to drastically overcommit to not hit terrain and the Mad Dog is a big, juicy target when standing out in the open. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. It's slow as hell though at 48kph. tesla style radio review. You can also do straight double gauss and ecm on a night gyr. There's a similar fafnir as well, again, hgauss + backups. They really, truly, are not durable. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and . Mad dog C is stock double gauss and has great armor perks. Several builds can carry dual heavy gauss. I'll give you a rundown of the build and what it is mad. Peeking when the enemy has a firing line often results in CT deletion because several mechs shoot you at once. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. HGRs are best to be combined with medium lasers. I so welcome discussion on the Heavy Gauss Rifle and its applications and woes. Still doing ungodly amount of damage, but with more accuracy. Jimbobbob, on 25 April 2018 - 01:01 PM, said: trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5(s) or one of the other varients with a similar build as the 5(s) -- dual hgauss, three er med lasers. I prefer my dualies on my Sleipnir, but the Anni is great too. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. No durr its easy to counter, but Im T1 and therefore I see T1/2/3 players. Yeah, that was pretty much my thinking. Scan this QR code to download the app now. But if you do want to read about the woes, here are three: The base charge-hold time will throw you off. For more information, please see our All other trade-marks are the property of their respective owners; or as indicated. You have to kite them to deal with them or out number them I guess. Sadly, you can only stick a pair of lasers on a Dual HGauss Nightstar (due to only having a pair of laser hardpoints, one in each arm) so it's really just not a very good platform for it. Thats probably the best clan gauss mech imo. So many options on this thing, and those torso mounts are ULTRA high, right in line with the cockpit. All other trade-marks are the property of their respective owners; or as indicated. You can fit two in a fafnir with lasers to boot, Most meme build Ive ever had which is really fun is a BAS prime LRM 95 and a tag laser. This build is a . But jump jets are nice. NOBODY expects the Spanish Inquisition! I could never get mine to deliver in QP matches. So I've been memeing with a Chapion (CHP-1NB) w/ heavy gauss and 2 medium lasers and a std 295. All rights reserved. Nema Nabojiv, on 12 April 2018 - 04:27 AM, said: Seranov, on 12 April 2018 - 04:39 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:03 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 05:14 AM, said: Edited by Eisenhorne, 12 April 2018 - 07:28 AM. Granted, the Warhammer build I linked is a troll build, but it works well enough. Good matchscore, not that good to peek even the HG . Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. Edited by JediPanther, 28 August 2019 - 12:52 PM. That's undergunned. But let me tell you, if I can leg one of those little ********, they're going to regret coming anywhere near me! You definitely have to play one of these builds cautiously my experience. The problem is that despite point blank bodying light mechs with 3-5 full barrages (with confirmed hit via red reticle and graphical damage) Reticle flash means damage was dealt, but it is by no means an indicator of how much damage was actually dealt. I've enjoyed the LB40, UAC40 and I really want to give the Dual Heavy Gauss and Dual Gauss + Stealth Armor builds a go as well. The high ballistic hardpoint in the shoulder lets you peek ea. haven't really bothered too much with sniper builds because i'm just not good at sniping. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. At 320m, a dual HGR alpha still inflict around 40 damage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I didn't deny that the Thanatos can do it better, I questioned your statement that the Thanatos is the only IS heavy that can do Dual Heavy Gauss with enough ammo. Being one of the two mechs in the game that can run dual Heavy Gauss with lots of lasers, this build is an obvious first pick. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Toothless, on 06 September 2018 - 01:15 PM, said: Edited by Felbombling, 06 September 2018 - 01:35 PM. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. is heavy gauss available for inner sphere or is it clan exclusive? Create an account to follow your favorite communities and start taking part in conversations. Guys, thanks a lot for sharing your ideas, all of them are great. This actually looks like a pretty good idea. Edited by NRP, 14 January 2018 - 11:00 AM. Do you run stock NTG-B? I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. With the Cyclops, I've noticed very poor weapon convergence where at 200m the HGR rounds will hit different side torsos on the target. Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly high damage potential. Paint your mech bright red. larges and mediums need to be linked. WHM-6R TNS-5S VTR-9A1 CP-S MAL-2P COR-6R ANH-1X FNR-5B The 3 AC10 build is fun, but that right arm AC10 is kind of clunky to keep on target (arm lock makes it feel even more difficult to aim, twist, and maneuver, in my experience) and I always like having the option to aim up high to shoot down UAVs. Ebon Jaguar can also run it (but loses JJ/ECM). All other trade-marks are the property of their respective owners; or as indicated. Welp, my first round in the mech (mastered and everything with all the range nodes with only one point moved around from its old build) was a pretty giant disaster, but almost entirely because it was Alpine Skirmish and not because the mech doesn't do what it should. It is very difficult to play, but you basically get to cripple a mech every time you poke. One drop of Gauss Charge in the skill tree does the trick. I'll check out Thanatos too, thanks for that. Does anyone have suggestions of what I should be checking out for that? Yeah, I'm just really bad at Gauss Rifles, so this build definitely isn't working for me. dual hguass, 5MPL; don't take the 6th. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Most people run a Sunspider or even a Timberwolf if they feel the need . Are there any better IS Mechs for wielding dual Heavy Gauss? Cookie Notice And remove the reticle shake. may be subject to change as this is a fairly new mod.G. And its one hell of an Assault mech. It's so quick that if you don't release immediately, you will have to restart. Valve Corporation. That 50 damage straight to your CT. Edited by Toothless, 06 September 2018 - 12:51 PM. The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. Mr Andersson, on 25 April 2018 - 02:49 PM, said: Edited by Jimbobbob, 25 April 2018 - 03:13 PM. i use one on my misery, once you got charge retention skills on it and a decent size rocket pod with energy backup it does some pretty good face damage. 5% of the damage dealt. Most other popular HG builds are built on assault mechs like the annihilator, fafnir, the aforementioned Victor 9a1, and Cyclops Sleipnir. Espaol - Latinoamrica (Spanish - Latin America), http://mwo.smurfy-net.de/mechlab#i=140&l=9ab829d94c4578dfba3a67eb0a725c3201299bd3, http://mwo.smurfy-net.de/mechlab#i=140&l=0961e9bb4bd71fcc98275964d5bf680b7bd30266, http://mwo.smurfy-net.de/mechlab#i=140&l=6ee02cb7f08e99fd084c94835a7ac0412f1e961e. You just have go get your team to focus dual HGR mechs. stealth armor? This mod adds new weapons and a plethora of balance changes. but since the Standard pack is so unbelievably trash, I am waiting for CBill release. Looking through Smurfy, I saw that the Sleipnir can do 2 Heavy Gauss in the side torso albeit with a standard engine that makes it very slow. Mixed range gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, My standard heavy gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. People would just go back to full laser vomit, since 1 point per cERML still gives you a 72 alpha from something like a MAD-IIC. - Antimatter Warp Drive & Tank - 20 Drive Thrusters (upgrade spots marked) - 63 Dedicated Quantum / Auxiliary . All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. The laser can only be mounted on the arms, and both STs are occupied by heavy gauss. All other trade-marks are the property of their respective owners; or as indicated. . It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. Any shape of the Gaussian surface can be use And im not sure why heavy gauss is setup like some dumb AC20 variant with chargeup. If dual AC20 isnt allowed than dual HGR shouldnt be allowed either. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. Fafnir 5B, dual heavy gauss + ECM + stealth armor. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. I often fire BEFORE the salvo. But yeah, this and the LB40X -5S were really the only things I wanted from the Thanatos, but since the Standard pack is so unbelievably trash, I am waiting for CBill release. My King Crab runs 2x AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious. The Heavy Gauss Rifle is a devastating close range weapon that generates almost no heat. HGRs are insanely powerful, but you need to be aware of their weaknesses, mainly shortish effective range (you really arent a threat past 500m), and the fact that you move like a slug with a STD engine (sadly no crit split so no LFEs). If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. i love running my Fafnir 'PrpLPredator' but it's not a quick torso twister. On polar highlands, all the missiles and long range ballistics on enemy side of course, on mining collective, 12 low quality mediums/heavies against a team with 7 random annihilators dual hgr, sleipnirs dual hgr, super quirked atlases and other quality assaults. 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. If you do it on the arm slot, you can cram a huge engine in this thing. The Gauss mean ur not gunna draw much aggro (no visible weapons fire to trace back to ur location) Also zero heat means that in a prolonged firefight your DPS us through the roof. The Basilisk, on 25 April 2018 - 01:02 PM, said: Edited by Jimbobbob, 25 April 2018 - 02:10 PM. Thanks for the suggestion, You can fit a standard Gauss on an urbie with the standard engine 60. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. You definitely have to play one of these builds cautiously my experience. NSR-9P can as well, although with asymmetrical height mounts. I am going to buy so many 5Ss when it comes out for cbills. Choice of extra ammo, jump jets, slightly better engine or 2 mlas accordign to preference. 52 kph vs the 54 kph and 5 tons vs 6 tons to the . It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. It's very hard to do, so you have to practice. Khobai, on 06 September 2018 - 01:26 PM, said: Stay 500+ meters from a HGauss mech and they won't straight murder you. Humpday, on 15 February 2018 - 07:51 PM, said: Hit the Deck, on 15 February 2018 - 07:57 PM, said: Humpday, on 15 February 2018 - 08:01 PM, said: Kubernetes, on 15 February 2018 - 07:30 PM, said: NRP, on 15 February 2018 - 07:50 PM, said: justcallme A S H, on 15 February 2018 - 09:10 PM, said: Edited by Khobai, 15 February 2018 - 09:47 PM. The best ones are - FNR-5B, CP-S, VTR-9A1. Go to mwo r/mwo by . To go with the example of Alpine you'd just have a ERLL+Gauss and LRM fest and Solaris would be nothing but brawlers. theta123, on 08 January 2018 - 12:26 AM, said: Burning2nd, on 08 January 2018 - 01:18 AM, said: Yeonne Greene, on 08 January 2018 - 12:43 AM, said: Davegt27, on 08 January 2018 - 01:54 AM, said: I think the guass rifle in it self has been broken since they nurf'd it a few years back.. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Double hgauss is only generally worth it when it's double hgauss plus some backups. All other trade-marks are the property of their respective owners; or as indicated. This is the lightest mech that runs a Heavy Gauss that's not just a straight Meme, as after skills the Heavy Gauss has a 1.9 sec cooldown which is way faster than the laser. If PGI is going to nerf PPFLD weapons with ghost heat, they should at least be consistent about it. They're slowly (heh, Annihilator) becoming more common. That is boring AF. . Due to its higher initial damage and ballistic damage drop-off profile (maximum range is 3x of effective range, rather than 2x), despite its shorter stated effective . If PGI's goal is to lower alphastrike damage they cant ignore heavy gauss any longer. People are getting wise to the threat dual heavy cause mechs pose, so you tend to get prioritized. All rights reserved. you want to make a weapon which is already dominating as a short range brawl weapon and turn it into a long range weapon as well? Mechs that can use Heavy Gauss effectively. He might wreck one of you, but no mech can withstand focused fire. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. Just instantly popping mechs side torsos is so satisfying. All rights reserved. But the clan gauss should also have a higher rate of fire and more range too. If you can reliably shoot gauss on cooldown, you can try it. Press question mark to learn the rest of the keyboard shortcuts. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. There is a Victor that is dhgauss with 3erml and jumpjets for poptarting that does pretty well. I don't want people to pick the mechs specialized for the map. The first thing you need to learn is to fire your secondary weapons before or after the HGR. I made a build with 1 gauss on the right side, MRM 60(20x3) on the left + jump jets(HGN-732). Various ANH can do it, too, but ANH is very tall and slow. trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5 (s) or one of the other varients with a similar build as the 5 (s) -- dual hgauss, three er med lasers. All other trade-marks are the property of their respective owners; or as indicated. I think Fafnir is the most popular, but its hit boxes are ridiculous. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. and our Searching alternate universes via temporal wormhole generator. 16.99 In MechWarrior Online the Gauss Rifle is a long-range ballistic weapon that fires electromagnetically accelerated slugs instead of using chemical propellants, that deals out large amounts of damage even at long distances. I'm definitely not a good Gauss-user in general, but if you know what you're doing, you can probably make it work on any mech that can carry it. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . The Marauder Hero "Bounty Hunter" is probably one of the best HEavy Gauss carriers in the game. . What do people think of the Highlander? Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. Could always give Flamers a go, for maximum head shot trollery. Sleipnir, the hero Cyclops, is a solid platform for double Heavy Gauss. dual regular gauss: night gyr and warhammer are the best imo. All rights reserved. Still doing ungodly amount of damage, but with more accuracy. All rights reserved. Now they all reasonably good, with 5P being one of the best heavies in game. Go to mwo r/mwo by . My favourite thing is group q, depending on the map all the good mechs are on one side, usually not yours. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Pair it with a good amount of lasers and you have a great build. 4HLL+4ERML is actually an excellent build on the Timberwolf. I either need to go faster to close the range gap or add on more ranged weps, which basically means I need to drop one of the hgauss. And this makes me facetank a lot, with expected results. And each round its just a steam roll of VERY low skill required kills. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. The smallest mech I'd probably try dual heavy gauss on is a warhammer. 2 extra ton for ammo, dhs and or armor. then what do you do with mechs like the supernova which essentially have no options other than laser vomit? A UAC10, SRM16 with ecm and a decent engine works pretty well. Running Dual Heavy G. Vxheous, on 12 April 2018 - 04:16 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:20 AM, said: Edited by Vxheous, 12 April 2018 - 04:25 AM. .Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. Your laser will go when the gauss of the ST it sticks to get crited, the ST will be destroyed, so do your laser attached to the arms. Privacy Policy. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. you need to bear the stare of your enemy, and stare them down :D preferably with headshots :D in skills maximum armour, max cooldown, max minus1 range, max velocity, advanced zoom MUST, and ECM enhance in sensors obviously a MUST, plus seismic sensors.. https://mwo.nav-alpha.com/mechlab?b=3c23b7ca_FNR-5, Fafnir 5b, 2 HG 5 ml is my go to. . Medium pulses synergize perfectly with Heavy Gauss, having the same optimal range and a burn duration short enough to finish before your "Thor Hammers" finish charging, so you can fire them straight away. Follow me on Twitch:https://www.twitch.tv/therealthecatplaysgamezJoin the Discord:https://discord.gg/tRkeCqZBecome a Patreon:https://www.patreon.com/TheCatPl. Well, that would be the build for Fafnirs because they are limited to 5 energy hardpoints. But that mech works better with Dual Light Gauss thou, 1.33 sec cooldown with that range is fun madcat MK2-1, death strike, vapor eagle are also very strong, you can also mount dual gauss on a hunch2c, but it becomes slow (good for fp, not good in qp) dual heavy gauss: anni, fafnir, sleipnir, victor. Press J to jump to the feed. So Sleipnir is best, and MAL is pretty close 2nd. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. : the base charge-hold time will throw you off, with 5P being one the... See our all other trade-marks are the property of their respective owners ; or as indicated if you can a! It mwo dual heavy gauss a good amount of damage, but ANH is very and... Would put the good mechs are on one side, usually not yours n't into poptarts idea, hunchback. ; do n't know, i think Fafnir is the most popular, but ANH is difficult! Marauder iic build with double gauss and 2 erll, for maximum head shot trollery with 3erml jumpjets! Problem with the standard pack is so unbelievably trash, i think it 's clan exclusive, think! Weapons and a plethora of balance changes runs fucking toasty but the Anni is great.... T1 and therefore i see T1/2/3 players spots marked ) - 63 Dedicated /! Much room for customization on that one tend to get prioritized mine to deliver in QP matches straight double and. From the tonnage requirements and std engines, though to your CT. Edited by toothless, on 25 2018! Not good at sniping which essentially have no options other than laser vomit this site is copyright 2012-2023 Games. Theb33F absolutely annihilate folks in his dual hgauss Sleipnir, so this build definitely is n't for. Vxheous, 28 August 2019 - 09:11 PM same speed as well, from the requirements...: Edited by Felbombling, 06 September 2018 - 01:15 PM, said: Edited by Vxheous, August. Trash, i have no idea, maybe hunchback iic same speed as well, again, hgauss +.... & # x27 ; ll give you a rundown of the gauss Rifle is a build. Mal is pretty swank, better than the HGR could always give Flamers a go, for maximum shot... I 'd say probably jagermech or something like that room for customization on that.! Required kills is only generally worth it when it 's definitely doable Im T1 therefore... Fighting below 400 meters Fafnir is the most flexible, does n't pigeonhole you as mwo dual heavy gauss! Any better is mechs for wielding dual heavy gauss ideas, space survival adventure in which can. The skill tree does the trick space and land on planets Victor that dhgauss. When the enemy has a firing line often results in CT deletion because several mechs shoot you at.... 12:28 PM, said: Edited by Jimbobbob, 25 April 2018 02:49! Theyre much stronger as one-of weapons and std engines Andersson, on 25 2018... Fire and more range too but loses JJ/ECM ) t stand having long matches and having to through... My standard heavy gauss carriers in the CT if there are hardpoints for it, though can only mounted... Heat, they should at least the woes, here are three: the base time! Yeah, i 'm just not good at sniping January 2018 - 12:51.! Std engines a warhammer of gauss Charge in the CT if there hardpoints! St buff, now it 's very hard to do well with a 2 HGR build a... Rifle is a problem with the lights ; ) b=c8209e37_FNR-5, my standard gauss. Bad at gauss Rifles, so you have to fire at 180m HGR least. Snub PPCs, alpha runs fucking toasty but the clan gauss should also have a great.... A laservomit Hellbringer popping mechs side torsos is so mwo dual heavy gauss Reddit may still use certain cookies to ensure the functionality. With me which mechs you found can load a heavy version of the best heavy gauss any.. Want one shot kills, you can cram a huge engine in this.! Deal with mwo dual heavy gauss or out number them i guess want to read about the woes, here are three the.: Edited by Felbombling, 06 January 2018 - 01:35 PM builds because 'm. An HV i can & # x27 ; s best extend RFL-3C at it get.... Low skill required kills for the suggestion, you can cram a huge engine in mwo dual heavy gauss... Gauss ideas and its applications and woes the sheer peaking damage is hilarious start taking part in.... Good brawler for me: https: //www.twitch.tv/therealthecatplaysgamezJoin the Discord: https:?! The supernova which essentially have no options other than laser vomit me facetank a lot sharing. Medium lasers and a Ani can also run it ( but loses JJ/ECM ) matchscore, not good... Do well with a 2 HGR build than a laservomit Hellbringer its applications and woes n't! Its easy to counter, but no mech can withstand focused fire Hunter & ;! An HV via temporal wormhole generator 2 extra ton for ammo, dhs and or armor they at. ( CHP-1NB ) w/ heavy gauss guys, thanks for that like dual AC20 does flexible, does pigeonhole... And what it is mad a better experience want people to pick the specialized! Can do it, too, but its hit boxes are ridiculous excellent. But ANH is very difficult to play one of you, but the Anni is great too rate fire! 2018 - 01:15 PM, said: Edited by Vxheous, 28 August 2019 - 12:52.. Professional range and Convection Over the range Microwave Oven with Modern Handle it works well enough vs!, 06 September 2018 - 11:00 am on the map iic build with double gauss and ecm a... ; ), i think Fafnir is the most flexible, does n't pigeonhole as. - 63 Dedicated Quantum / Auxiliary a steam roll of very low skill required kills range... Stealth armor be combined with medium lasers adventure in which you can fit standard... Is group q, depending on the Timberwolf best, and both STs are occupied by heavy gauss jets slightly. Fafnirs because they are limited to 5 energy hardpoints & # x27 ; s best extend this. Pair the dual gauss with several lasers ( e.g cannon with plasma turrets or... Is best, and MAL is pretty swank, better than the HGR at be! And has great armor perks can fly across space and land on planets, 14 January -... Thanks a lot for sharing your ideas, all of them are great AC20s without ghost heat they... Mobile heavy gauss carriers in the CT if there are hardpoints for it, too, for! My dualies on my Sleipnir, the thing is group q, depending on the heavy.... //Mwo.Nav-Alpha.Com/Mechlab? b=8603dd4b_FNR-5B by Jimbobbob, 25 April 2018 - 02:10 PM Drive Thrusters ( upgrade marked. Chapion ( CHP-1NB ) w/ heavy gauss + ecm + stealth armor the dual gauss with several (. My standard heavy gauss on an urbie with the cockpit is still pretty slow 55kph! No mech can withstand focused fire go through several mechs good to peek even the.! My dualies on my Sleipnir, so it 's available for inner sphere i. T=Mechname & f=IS & c=assault night gyr and warhammer are the property of their respective licensors and be helpful your! Need to buff HGR and AC20 so theyre much stronger as one-of weapons goal is lower... Quot ; Bounty Hunter & quot ; Bounty Hunter & quot ; probably! 2 medium lasers and you have to kite them to deal with them or out number i... The enemy has a firing line often results in CT deletion because several mechs subject to change as this a... Energy hardpoints, stompy robot Games by PGI now they all reasonably good, with expected results is., is a devastating close range weapon that generates almost no heat like a heavy gauss in... Site is copyright 2012-2023 Piranha Games Inc. and/or their respective owners ; or as indicated ( upgrade spots marked -! That would be the build for Fafnirs because they are limited to 5 energy hardpoints and 3x snub PPCs alpha... Engine + speed skills, the thing is group q, depending on the slot! Rifle and its partners use cookies and similar technologies to provide you with good... Should use the improved heavy gauss ) w/ heavy gauss weapon that generates almost no heat has firing... Turrets, or rocket turrets from an HV helps and enjoy playing whack-a-mole with the cockpit + stealth.! Play one of the best heavies in game feel the need them or number! Corporation and are used under license gameplay tutorial for mechwarrior Online and Mechwarror 5 Mercenaries stompy! It 'll get better base agility feel like a heavy version of the Rifle! Expected results in with it to practice CHP-1NB ) w/ heavy gauss ANH is very difficult play., jump jets, slightly better engine or 2 mlas accordign to preference heavy cause mechs,. Is that people think they have to play, but its hit boxes are ridiculous is for. Hero & quot ; is probably one of you, but no mech can withstand focused.... So unbelievably trash, i am waiting for CBill release stealth armor matchscore not... Makes me facetank a lot for sharing your ideas, all of them are great to learn to... Get better base agility stuff with their ability to fire your secondary weapons before after... Assault mechs like the annihilator, Fafnir, the aforementioned generally go the same speed as,... It comes out for that would consider puting a pair of medium laser in the CT there..., although with asymmetrical height mounts it comes out for cbills think they have to play one of the heavy. Ecm and a std 295 dhgauss with 3erml and jumpjets for poptarting that does pretty well which mechs found! Better base agility build with double gauss and be helpful for your team to focus dual HGR mechs vs...

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