"These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses." A variant of the Light theme, based on the Rulebooks. Teamwork Feats These powerful abilities are a crucial component to crafting Builds, as . Wild Shape (Feral Champion) is one of many Class Features available in Pathfinder: Wrath of the Righteous. #2. | GumshoeSRD Grit Feats "any of the natural attacks of the base creature, including proficiency in those attacks": Claws, bite, tail, gore, wing slam, etc. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. | Cairn SRD (1/5) Ranged Combat (The Lord of the Wild) [Dex >>> Str > Con/Wis > Int/Cha] (1/5) Face/Skill Monkey [Cha/Int > Wis/Dex > Con > Str] Races (6/5) Extreme Stat Bonuses, and Multiple Powerful Abilities (5/5) Bonus to Main Stat, Bonus to Secondary, and Powerful Race ability (4/5) Races: Bonus to Main Stat, Bonus to Secondary or Powerful Race Ability. 4 either. It's indeed a good choice with the high damage dice of beasts. Heart of the Kaiju. Source: pathfinder.wikia.com. Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. | 4 Color SRD (Astonishing Super Heroes) 2. | Everyday Heroes SRD Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Combat Expertise; sneak attack +3d6 or studied strike +3d6, Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC, Make one melee attack against all foes within reach, May take 10 and not provoke attacks of opportunity when using, Combat Reflexes, must have a natural swim speed, Creatures without a natural swim speed provoke an attack an opportunity from you when they attack you underwater, Use attack of opportunity to add a bonus to adjacent ally's AC, Take the damage of a successful attack upon an adjacent ally, Increase threatened area for attack of opportunity, You can make any number of attacks of opportunity, Opponents that take 5-foot step or withdraw provoke attack of opportunity from you, Gain concealment against one attack as an immediate action, When opponent falls prone, it provokes an attack of opportunity from you, Gain +5 competence bonus on Knowledge (local) and Charisma-based checks regarding other goblinoids, Channel energy can be used to control undead, Increase Will save by mythic tier when commanding undead, Mesmerist level 13th, painful stare class feature, Apply the effects of two stare feats to painful stares, Spell with the sonic descriptor gains a debilitating concussive effect, At least two other teamwork feats, base attack bonus +10, You may charge the same foe when an ally does, Rend a target with only one claw attack, instead of two, Animal companion's type changes to undead, Craven racial trait or fearless racial trait, halfling, Increase your bonus on saving throws against fear effects, Create magic armors, shields, and weapons, Create constructs whose prerequisites you meet, When you cast a conjuration (healing) spell, it cures 1 additional point when the target is grazed, wounded, or critical, +4 bonus on attack rolls made to confirm critical hits, Confirm a critical hit and cast a curse as part of the attack, Whenever you score a critical hit, the target takes 2d6, Bleed damage and the DC to staunch it increases by mythic tier, Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight, Pick the spellblight inflicted by a critical, Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight, Whenever you score a critical hit, the target is, Whenever you score a critical hit, the target's speed is halved, Automatically confirm critical hits against non-mythic foes and increased chance to bypass, Deal additional critical feats based on mythic tier, May impale and deal extra damage to opponent with a critical hit, Impaled opponent must succeed at a grapple maneuver to pull your weapon out, On the second sneak attack in a round, you may apply a critical feat, Gain a single critical feat that you meet the prerequisites for after 1 hour of study, Friendly contact with an evil-aligned outsider; fiend-related bloodline; Fiend Raised or The Fiend background, Gain +2 bonus on Charisma-based checks involving evil-aligned outsiders, Deliver coup de grace to cowering or stunned target, Coup de grace dazed and staggered non-mythic foes, Dastardly Finish, sneak attack +5d6, studied target class feature, Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action, Foes you knock out must make a Fort save or die, Reduce bomb damage by one die to deafen the creature struck by it, Gain +5 bonus on attack rolls when charging from higher ground or flying, Increase critical threat modifier and make a trip combat maneuver when charging from above, Darkvision increases by 10 ft. per mythic tier, Your eidolon sacrifices its attacks to defend you, Use your total Hit Dice as your base attack bonus for, Gain +2 dodge bonus against a single fighter weapon group, Reroll after rolling a 1 on a saving throw or when a critical hit is confirmed against you, Once per day gain a +8 bonus on any single d20 roll, Gain extra use of Defiant Luck, grant Inexplicable Luck to an ally, Base attack bonus +3, kinetic blast class feature, Base attack bonus +1, Intimidate 1 rank, hobgoblin, Attack a character demoralized by Intimidate with a whip to given then the shaken condition, Demoralizing Lash, Intimidate 5 ranks, hobgoblin, Give an ally with less HD than you a morale bonus on attack rolls, weapon damage rolls, and Will saves against mind-affecting effect, Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon, When you use Dazzling Display, you can use it to spur allies as if you had the Taskmaster feat, Mesmerist level 9th, painful stare class feature, Painful stare causes the shaken condition, Witness the death of a close companion in battle; Death in the Family or The War background, Gain a +2 bonus on Heal checks; apply first aid as a move action, Regain 1 round of rage when you succeed at a sunder combat maneuver, Upon successful dispel, opponent must save or is stunned, Tumor familiar dies in place of its master, Abundant step class feature or ability to cast, May take any additional actions remaining after using, Gain +4 on combat maneuver checks while using, Provide flanking from all squares you attack from when using, Attempt a disarm combat maneuver check as an immediate action, Attempt a disarm combat maneuver against a foe that you successfully make an attack of opportunity against, Elf or half-elf, keen senses racial trait, Gain a +2 racial bonus on saving throws against illusions and a +2 bonus on Linguistics checks to detect forgeries, Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells, When using bardic performance, allies deal 1d6 extra sonic damage, Break a fragile weapon to confirm a critical hit, Increases the DC to cast spells adjacent to you, Increase the DC to cast spells defensively within your threatened area, Enemies provoke attacks if their spells fail, Disruptive, Spellbreaker, dwarf, 10th-level fighter, Once per day, attempt to sunder an ongoing spell effect as if you had the, Non-mythic casters provoke attacks of opportunity when casting defensively, Teleporting creatures provoke attacks of opportunity, Use spell recall after disrupting an opponent's spell, Target of spell must make concentration check to cast a spell in the next round, Reduce ranged penalties for thrown weapons by 2, Deliver touch spells class feature, phantom class feature, Phantom can deliver touch spells 20 feet farther, When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged, Sacrifice a spell to force an enemy to reroll a successful attack against your ally, Double or triple the penalty on your opponent's attack roll, Gain a bonus equal to your Charisma bonus on a saving throw, After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent, Gain a +1 dodge bonus and expend mythic power to gain a +10 dodge bonus against one attack. feral hunter with planer wildshape and planer focus as feats casting frostbite on itself and full attacking as an octopus can dish out ungodly amounts of damage. | 5th Edition SRD Performance Feats | FateCoreSRD | Into The Unknown | OGN Articles There is no a lot of wild shape feats even on 4 level. When wild shaped does the armor check penalty still apply what about max dex bonus, same question only armor has wild enhancement. Spend esoteric material components as though your caster level were 2 lower. Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample). Recent Changes | Starjammer SRD At 12th-level (the earliest you can take it), you can wild shape 4 times per day, with each use lasting up to 12 hours. 9th Venom Immunity (Ex): . Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th, Increase the damage dealt with Jabbing Style, Take only a 1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you, After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip, Always count as having a running start for jumping, and deal double damage on a jumping charge, Gain +2 insight bonus to identify a creature, You may take 10 to identify a creature using, Gain +2 damage per sneak attack when dealing nonlethal sneak damage, Use d8s for sneak attacks with unarmed strike nonlethal damage, Count half your non-monk levels as monk levels for unarmed strike damage, Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus, While fighting in magical darkness, you deal +2 damage, Retaliate against opponents that take attacks of opportunity against you, Retaliate as a free action instead of as a swift action, Retaliatory attacks are resolved before the attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14, Roll twice for attacks with monk weapons and take the better roll, Improved Unarmed Strike, base attack bonus +6, brawler's flurry, or flurry of blows, When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action, Knock down or push back foes with unarmed strikes, Improve Unarmed Strike, revelation class feature, Affect an opponent with revelation as part of a melee attack, May deliver magic school effect as swift action after melee attack, Make 2 extra attacks against a hindered foe, Turn a target to stone with a critical hit, Gain a bonus to avoid being knocked prone, and use, If opponent misses you, make an attack of opportunity as an immediate action, Gain +1 shield bonus to AC when at least one hand is free, Your shield bonus applies to your CMD and touch AC, AC bonus increases by 2, and opponents receive 4 on critical confirmations, Apply a bloodline ability as part of a melee attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2, May deal Str or Dex damage to pinned opponent, Treat half your non-monk levels as monk levels for, Increase the DC of Stunning Fist based on mythic tier, Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage, Make a single attack with both hands, and combine the results, Your unarmed strike deals damage as if you were one size category larger, Foes hit by unarmed strikes cannot attack or cast spells, Use elemental assault in 1-round increments, Arcane spellcaster, caster level 4th, serpentfolk, Expend two arcane spell slots or prepared spells to cast a racial spell-like ability, You are immune to effects that require breathing and you no longer need to breathe, Slay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill background, Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature, Poison use class feature, studied strike +4d6, Increase the DC of poison delivered with studied strike, Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature, Spend time and inspiration to recreate a consumed extract, You and allies in your dirge of doom effect gain a +4 bonus against fear, Inspiration and studied combat class features, Expend inspiration to increase the damage dealt with the studied combat, May pronounce or change a judgment as an immediate action, Move up to your speed to intercept charging foe as an immediate action, Work together to unleash a composite blast, Demoralize hypnotic stare target as a swift action, Ability to start performances or raging song as move action, bardic performance or raging song class feature, When melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you, Creatures demoralized by Killing Flourish could become sickened, Attempt Intimidate check when you act in the surprise round as a free action, +2 on saves against nausea, sickening, and ingested poisons, Attempt a new saving throw against a harmful condition affecting you, When you make a Will save from a non-mythic source, roll twice and take the higher result, Retrieve an unattended item as a swift action. | Fudge SRD | Basic Fantasy SRD. A variant of the Round feel, more compact. Monster Codex Druid can't take battle wild shape form until 3 level even with spells. Skills Climb (Str): Too situational. New Pages Technology Guide Reddit and its partners use cookies and similar technologies to provide you with a better experience. Bestiary | Here Be Monsters Privacy Policy. You gain the wild shape order spell, which lets you transform into a variety of forms that you can expand with druid feats. 4th Wild Shape (Su): This is the iconic Druid, you can change to a lot of useful forms, this is where we excel and the possibilities are endless from combat forms, scout and many more. VincentOak 1 yr. ago Do you mean the tree mystery? | Starjammer SRD Skill Feats 2nd At 2nd level and every 2 levels thereafter, you gain a skill feat. | Into The Unknown Cast spells without need for costly material components, Gain a +1 competence bonus on saving throws when using, Conjured creatures gain a miss chance when using, Your divination spells are more accurate when using, Your enchantment spells are more potent when using, Deal damage to an adjacent creature when casting an evocation spell with, Your illusion spells are more potent when using, Targets of your necromancy spells are shaken when using, Gain a +2 bonus on attack rolls, ability checks, or skill checks when using, Companion gains a 1-point eidolon evolution, Mesmerist level 11th, painful stare class feature, Painful stare causes the sickened condition, Once per day, reroll a failed Will saving throw against an enchantment spell or effect, Exile's Path, character level 5th, half-elf, Gain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks, Exile's Path, Seen and Unseen, character level 11th, half-elf, You are not considered elven or human for the purose of harmful spells or effects based on your type, No penalty on attacks made with one exotic weapon, May wield a one-handed or light weapon with a net, Add one or two spells to list of spells known, Gain resistance 5 to an energy type you do not have resistance to, Gain a +2 racial bonus on saving throws against spells or effects of a selected school, Caster level 7th, mental focus class feature, Monster lore class feature, base attack bonus +11, Use your lore to gain attack and damage bonus against a single creature, Add your Wisdom modifier to the number of minutes per day you can use animal focus, Bane is extended a number of rounds equal to your Wisdom, Increase hypnotic stare's range by 10 feet, Gain one additional phrenic amplification, May use bane ability 3 additional times per day, Gain 2 additional cantrips or orisons known, Channel energy two additional times per day, Eidolon adds 1 point to its evolution pool, Amateur Investigator or inspiration class feature, Use lay on hands two additional times per day, Your lay on hands benefits from one additional mercy, Use bardic performance for 6 additional rounds per day, Gain 3 more points in your arcane reservoir, Use touch treatment two additional times per day, Gain a wild talent at least 2 spell levels lower than maximum, Detect alignment ability class feature, caster level 6th, Determine target's exact alignment after 3 rounds of observation, Gain +1 hp and +1 skill rank in your favored class, Gain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained, Nonproficiency penalty with weapons, armors, and shields is halved, Mesmerist level 7th, painful stare class feature, Painful stare causes the fatigued condition, Bonus to CMD and AC when attacked by favored enemy, Spell DCs are 1 higher for your chosen enemy, Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list, Aura of courage expands and makes allies immune to fear effects, Gain a +1 bonus on saving throws against effects with the emotion descriptor, Reroll a natural 1 on a saving throw or attack roll, Demoralize a creature as a free action on a confirmed critical hit, Ordained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt background, Add +2 to single attack, caster level check, saving throw, or skill check, When ally successfully feints, opponent loses Dex bonus against your next attack, When ally successfully feints, you gain attack of opportunity against opponent, Gain +2 bonus to CMD against bull rush,grapple, overrun, repositioning, and trip, Revert to savage behavior in the wilderness; have Raised by Beasts background, Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str, Lose 2 hp each round you fall below 0 hp or fewer, but you are not staggered, Con 13, half-orc, orc ferocity racial trait, Ferocity racial trait, half-orc or orc, rage class feature, Spend a round of rage to negate hit point damage that would kill you, Take no penalty for repairs made with improvised materials. 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