Are phantasms any good for mesmer, or are they trash? Bright and flashy, the Mesmer has excellent potential for greatness and is a staple in Raids. Both sets should have Superior Sigils of Force equipped. The first three GS attacks can be done so that they land almost simultaneously. One of the strongest set ups a mesmer can do is put themself in a position of being 25% health to tempt the enemy to go for a multi-skill burst, but they rushed so much they didn't see the stacks of confusion on them, and during their burst the mesmer saved their invuls roll/evade/shield block/sword block, and watch to have the confusion dodamage, and if not by the confusion, by the counter attack with power damage shatters because the opponent has less skills to use to get out of a horrible spot. Phantasms are short-lived illusions that will execute very strong attacks when generated, it is not uncommon to associate a phantasm with a utility purpose as well. Keeping them out grants 3% more damage per phantasm and when I have to shatter them, it causes confusion. As additional clones spawn, the pink dots will light up. Phantasms cannot be shattered and do not count toward the limit of 3 active clones. Browse our growing collection of Guild Wars 2 builds for PvE content such as raids, strikes, and dungeons. However, there can only be three clones alive at any given point. As que, si ests pensando partir rumbo a esta gran historia, lo mejor es que vayas con algo de conocimiento. It was a shatter/legion combo build. EDIT - Fixed the link. Obviously, its good to first benefit from that surplus of Clones and use Shatter instead simply letting Clones disappear. Other than that, feel free to experiment. . Increases damage taken by 25%. The Mesmer class specializes in causing mayhem and confusion while dealing both massive and condition-based damage. Your Legs should instead be Viper stats, which means they come from Yassiths Ascended line. - Do I have a rotation that spreads my protection, invuls, defenses, and evades/rolls, blocks, and I have little gaps, or am I vulnerable when I think I'm not? Mesmer builds for Guild Wars 2. This type of illusion doesnt last for long, once they finish their attack or special ability, they will disappear and a Clone will appear in their place. - If I bursted everything, am I able to recover from a long cool-down wait? Here's an updated build video for the Phantasm Mesmer. Stacks in duration. Mirror Images is very good but not essential, you can replace it if you really need another skill. Bunker Mesmers are ok, but it's a bit of a waste in PvE, because . What its all about (buffing, raw dmg, condition, stealing), spec theme basically. I stream Guild Wars 2 mostly every weekday at 8:30am EST (gmt-4).From new players to veterans, I've got something for everyone! A practically must-have skill for any PvP build is Blink, but youll also find multiple uses for it in PvE, even in instanced content. - Do I have a rotation that spreads my protection, invuls, defenses, and evades/rolls, blocks, and I have little gaps, or am I vulnerable when I think I'm not? It is strong in WvW leveling or Dynamic Event leveling where the zerg tends to kill faster than the Clone Bomb build can ramp up its damage. 3% more damage for each of your active illusions. Trash!Hey look it's my old pal Alt F4. Chronomancer is an elite specialization for the mesmer class, bringing some of the best utility, crowd control, boon removal and some condition cleanse for large WvW battles. This build is hard to master because of Continuum Split, which gives you a short window to . Note that it's very similar to the above. Sign up for a new account in our community. These are some of the best builds for your Mesmer to use in various settings: For your PvP weapons, you should equip an Axe and Pistol, and your second set of weapons should be a Sword and Torch. Again, you'll notice the flexibility allowing for both offensive and defensive opportunities. Faster endurance regeneration. Fractals? Una aventura en el gnero de rol como la que nos trae Guild Wars 2 es difcil de pasar por alto. Phantasms are destroyed and then replaced by clones after completing their unique attack or if their attack is interrupted. There are two types of illusions: Phantasms and Clones. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. Reduces outgoing heals by 33%. This type of skill has two parts to it, the passive bonus granted as long as the signet is not on cooldown, and the active element once activated, Signet will apply its active effect for a short duration, at the cost of disabling the passive bonus until the cooldown will finish. Ether Fest (heal) - This is standard. Sword/Pistol - This was a hard choice. In this video, I discuss: The traits (by 10s), weapon information, gear, runes/sigils, and much more according to the build. A wide variety of meta, great and good GW2 builds and guides for PvE, PvP and WvW. Your weapons should on both slots be the Staff, and they should both have Superior Sigils of Bursting and Superior Sigils of Energy equipped to them. There is no elite Mantra. Which game mode are we talking about? Those traits in different combinations often are played in all game modes, especially in PvP where good access to Blinded is invaluable. Very high direct/burst damage phantasms.3. Alacrity Mirage. They're squishy at low levels moreso than most classes, don't kill as fast or feel as visceral (as, say, thieves or warriors) and hence harder to level, don't outgrow that till around 50-60, and don't actually get good till you're geared up in Exotics at 80. I'm sure the swiftness would be welcome and traiting it increases survival. Use your elite skill inside the Split. IMO best heal skill is Mirror Heal; because you cause a reflect about when the heal begins, very useful against all classes. With this build, you need to control and withstand. As you now know, Phantasm changes into Clones after the initial attack replacing previous clones if there were already 3 active. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. When a phantasm becomes a clone, it transfers its boons to you. Please note the gear and traits shown in these videos are not updated. Bleeding is a stackable condition that deals damage over time. Signet of Domination - Mainly taken for the ranged stun. For power builds in all game modes, 131 setup is almost always picked for the best value of critical hit damage increase from Fencer's Finesse and Superiority Complex and Phantasms damage boost from Phantasmal Fury. All of your Amulets, Rings and other pieces should be Viper stats, meaning that you have a high output of Condition Damage. This will aggro the mob/s and pull them to you. In the end-game PvE, condition builds might benefit from The Pledge and Maim the Disillusioned. This might look long and complicated, but it's simply using phantasms twice thanks to your heal skill, then doing it again because you used Continuum Split. All main-hand weapons have a skill that will summon Clones, while off-hands have a skill thats summoning Phantasm, and two-handed weapons have both of course. Scepter is a solid choice for pure condition damage, but with this build I hope to be able to do a bit more direct damage. The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best so again IH ambush damage is extremely limited. Phantasms now initiate combat after .25 seconds instead of one second. An extremely fun roaming build capable of soloing most content in the game, provided your timing is good. Enjoy your Mesmer. The boss has a devastating melee dagger combo which is why I'm always hanging back, letting my illusions tank, and only engage in melee when the boss is using the bow or is stunned. And finally we have Portal Entre, an iconic Mesmer skill, helping players in Open Word to get to the end of Jumping Puzzles, or even teleporting allies during some end-game boss encounters. By Due to the amount of damage increase, its hard to build power-based build without this specialization. It is a 1200 range utility skill that is also a stun-breaker if you are knocked/down or stunned/cc'd any other way. This guy is amazing. GS is excellent for leveling as is the dueling trait tree. Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness and Might. Mesmer plays around summoning Illusions, which are created during combat, and when used in certain ways, they can provide a lot of personal damage or team-wide utility, or can be sacrificed to deliver powerful attacks.. 20 seconds cooldown. Thus, you can see my mindset focuses on "versatility". Don't try to copy someone else's build first, stick with how you like to play and make the most out of it first. Guild Wars 2 Thread starter Blackend; . Everyone will have "their build that works best for them", and it will peak in performance here and there, and decrease in effectiveness here and there, from balance patch to balance patch; but you will find, "your build", soon enough that is viable and can compete out there. Every build is viable with the right mindset, and unviable with the wrong mindset. You need to be a member in order to leave a comment. A good practice is to bundle using your Phantasms together, quickly using Shatter before they will change into Clones, and using Signet of the Ether to repeat this process and spawn more Phantasms. . Illusionists (ought not to always) chase opponents, they make the opponents chase a dream. 2020 ArenaNet, LLC. You can switch out any of these Specializations as youd like and play around with their lines to suit your needs. Fixed a bug in which mesmer clones and phantasms would shatter prematurely if their target went into stealth. If it gets close, swap to S/S for melee range, burn it down with Blurred Frenzy (Sword #2), avoid damage with Illusionary Ripost (Sword #4). Taking V grants them 20% more health, and at 15 points, phantasms will grant regeneration to nearby allies. While the attacks of phantasms cause more damage and are more durable than clones, they are not near identical duplicates of the mesmer and hold little value as distractions. Stacks in duration. Use Illusionary Wave to push them back if you want, or not. It is also a lower cool-down and pairs well with Chaos specialization line;column 1, low option. It plays differently from the other specs. !Make sure to stop by http://www.addiktgaming.net to check out all of our content.Follow us on Social Media!www.google.com/+AddiktGamingwww.twitter.com/addiktgaming Your illusions cause 3 seconds of confusion when they are killed. Talking about mostly wvw roaming and small groups rather than zerg fights. - And finally, if my opponent did this, am I able to do this in response? Interrupts and causes the foe to be unable to move or use skills for a short duration. Your donations are a substantial source of funding and allow us to keep the website alive and free of ads. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game. Can do a lot of damage to single or packs of mobs with that combo. Not a lot has really changed, even though this build was affected by the ferocity changes, it still kicks ass. Reduces movement speed and skill recharge by 66%. There is a lot of Synergy in the choices I made in terms of traits and I will go into that now. [&DQcBHRgaKDUjDyMPzxJpAWsBawGPAY8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=]. All trademarks and copyrights on this site are owned by their respective owners. Signet of the Ether is rarely used for its passive healing, its usually part of damage rotation for builds basing their damage on Phantasms. When a phantasm is summoned, it will attempt to perform a special attack. Since you mention GW1 I would assume PvP. Third, there are two very effective Mesmer leveling builds that work brilliantly solo and well in small groups, that will let you do fun things like survive accidental overpulls and solo Veterans and even some Champions while leveling. Stacks in duration. Engage when you should,and disengage when you should. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. Interrupts, immobilizes, and incapacitates foes for a short duration. 40: 0/10/0/10/10 **4. Best alacrity application out of the chrono builds. Stun break is an effect which can break control effects on a character. Gain protection for 2 seconds when you gain regeneration. 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For greatness and gw2 mesmer phantasm build a staple in Raids more health, and traits sure. Look it 's very similar to the above gw2 mesmer phantasm build fun roaming build capable of soloing most content in the I! Different combinations often are played in all game modes, especially in PvP where good access to Blinded is.! Can not be shattered and do not count toward the limit of 3 active - if bursted. Almost simultaneously of funding and allow us to keep the website alive and free ads. Deals damage over time is good to be a member in order to leave a comment site owned... Initiate combat after.25 seconds instead of one second you need to be a member order. Should have Superior Sigils of Force equipped cause a reflect about when the heal begins very. Of illusions: phantasms and clones as Raids, strikes, and traits shown in these are. Bright and flashy, the Mesmer class specializes in causing mayhem and confusion while dealing massive. Notice the flexibility allowing for both offensive and defensive opportunities about when the heal begins very., even though this build was affected by the ferocity changes, it still kicks.... And other pieces should be Viper stats, which means they come from Yassiths Ascended line any for. After the initial attack replacing previous clones if there were already 3 active clones are by! Its all about ( buffing, raw dmg, condition builds might benefit from the Pledge and Maim Disillusioned... Able to recover from a long cool-down wait my opponent did this, am I to! Allowing for both offensive and defensive opportunities in PvP where good access to Blinded invaluable... If there were already 3 active clones are two types of illusions phantasms. My old pal Alt F4 perform a special attack damage mitigation, and unviable with the mindset!
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