The Pathfinder: Kingmaker guide includes a full walkthrough of the game's main campaign, including various side quests, companion quests and strategies. After some more back and forth, you will leave the camp. Head back through the Hidden Creephole and start making your way south and west. Fionn himself will waste rounds self-buffing so use that to your advantage. Head west further into the camp. Note: Optional areas not included here - they. Mim has a broken ankle. There are two Brawlers (Barbarian / Rogue) and a level 10 Alchemist. Tell the Old Gnome that you have business to take care of to give yourself a chance to save your game and heal. Head southeast and kill a (not very) Ferocious Hydra. Go there and you will find two Greater Tatzylwrms and a body. But in HDGamers we bring you the help to be able to achieve it without problems. Head south from this location and you will come across a group of "Marauders" taking advantage of the chaos. If you were to use magic, it requires Heal. Sell the stuff you don't need downstairs and return to Varrask to give him the blood. Leave the cave and head to Tatzlford. Interact with the dais and place the Mysterious Bird on there. Season of Bloom. Head to Silvershire and give her the emerald. Speak to Ntavi if you like. Finally, look in the bottom right corner of the area for a hidden (DC25) crate containing a Frost Falchion +1 along with minor loot. One way or another, the rioters will disperse, leaving you one less thing to worry about. Make your way to the Hunting Grounds (which hopefully you made safe) and go east to find the location of the party (it's marked on your map). You can investigate further, but the most profitable option is simply to announce that you are the baron and he an impostor (Intimidation DC22). Finally, search the desk for Maestro Janush's Key. These will be joined by a Doomspider and two more Primal Giant Spiders after a round or so. Tristian and Jhod will arrive with the report for the events at Bald Hill, earning you 6500G. Unfortunately, for the optimum outcome to Amiri's questline, you have to pull them apart. When Irlene delivers her first item, she will have a proposal for you. If you did not choose Shandra Mervey as an envoy, she is essential. Before going, pay a visit to Elina in the renamed Capital Tavern (and admire the new rug while you're at it). Make your way down the path. Checking the Pathfinder SRD at d20pfsrd.com shows that retrieving an item is still a move action in Pathfinder. You'll find a few scrolls and suchlike along with a Warhammer +1. x . Quick save before examining the chest. There is a hidden chest next to a hut containing a unique kukri, Mother's Care. There's a bit of loot to grab in the next cave (but mercifully no more spiders). If you ordered Kesten back to the capital, he and Jhod will join in (probably too late to contribute meaningfully), If you went to Womb of Lamashtu to rescue Kesten, Jhod will die from the injuries inflicted by this thing. Continue to the end of the path and search among the rocks for a Taldan Snaffle (3/5). If you can get a couple of good rounds from Ekun and the initiative rolls are kind, this fight is quite manageable. It will show the date and time and luckily for us, the days are named very similar to ours. Head through the makeshift barrier and you will be fighting two Dire Venomwolves and an Owlbear. You have five choices. The creature drops some First World Fruit (which is a rare cooking ingredient) and an Amulet of Mighty Fists +3. She will suggest holding the party in the inn but someone named Ntavi will interrupt and suggest that the party be held in the Hunting Grounds. Refusal does your conscience good, I'm sure, but you'll lose Irlene as an artisan. Follow them if you don't want them to be massacred. Cross the river where you can now go southwest (previously you were not able to) and you will reach it. There is nothing more to be done in this version of the Other World for the time being so extinguish the lantern and head through the patch of fog to the north of the pond. Do not, however, give her the gemstones because that fails the quest or agree to "support" her since that costs you 1BP per week. If you browse his wares, you can buy the Fearsomeful Mace of Chwurk for 400G. You will find a Sickle +2 lying on the ground. There's a locked chest (DC34) in the camp containing a diamond and some diamond dust. This is a pain. Search a chest on the northern wall for a Shock Greatsword +1. Choose to throw the bird's bones in and you will have a second option. 21. r/Pathfinder_Kingmaker. Ask him to show you on the map where to find her and head to Fey Glade. Continue east and a new location called Lonely Mill will appear. He will tell you that he is no thief, having been falsely accused by a merchant in the capital. She is a 12th-level Inquisitor. When you kill these, two Yellow Dweomerwyverns will appear in the area. When you catch up with him, you can kill him or let him go. Continue until you find a container with some minor loot on your left and buff up. The Dweomerowlbear has Mirror Image which makes it a royal pain to deal with. Read more: In case you're wondering, you still can't go further east. When they're dead, clear the two traps from in front of the totem and speak to the prisoners to free them. At the end of this guide, you will realize how easy it ends up being. Needless to say the Primal Hydra in the pen will attack. Examine their trunk to notice that they have no hunting equipment. Before you burn it, choose to take a part of the root. The Seed of Sorrow. Choose whichever option you want. When you leave the city, remember to add your favoured companions back into your party. If you invited Bartholomew Delgado along and ask him to help, the skill checks are much easier. Sneak damage is great, particularly with Crippling Strike. It seems that Tigni has been profiteering. They're still dangerous in packs so get the drop on them and use something like Fascinate to manage them. Highlight Links . We have done a lot of fixes, including the chest near Star Rattle and the final puzzle in The Secrets of Creation quest. If you have completed Witch Hunt, rest and return to your capital. Otherwise he gracefully gives you leave to decide where you will be more useful rather than him. After the enemies are cleared, you can grab some minor loot from a nearby chest. Stand your frontline in the doorway and let them come to you. Sod off, Ntavi, he needs a proper name! Clear all the traps and swarms (there are around nine of each) as you make your way west. The quest will update when the countdown is 260 days. En tout cas, vous encourez une amende forfaitaire allant de 68 450 . Regardless, if and when you acquire a suitable necklace, offer it to him. For the best outcome select "Don't submit to despair". Irlene tells you to try looking for one in the Narlmarches. Regongar is all for chasing Janush while Octavia, rather more reasonably, suggests that you might prevent the trapped slaves from burning to death. 2023 GAMESPOT, A FANDOM COMPANY. They have concealment but so long as you are protected from poison, they aren't terribly dangerous. Morhalan makes clothing from the skins of Lizardfolk. If you have two places that you can teleport between (I built Mage Towers in Tuskdale and Silvershire), you can click on the location where you are and opt to teleport. You've fought tougher. 15 days ago. The locked (DC27) chest contains the Hunter's Roast recipe. Kill the Black Dweomerowlbear wandering around. You will unlock the Bird of Prey trophy for completing the hunt. Continue to the southwest corner where you will have to kill another group of spiders: two Doomspiders and two Quickspiders. 345 88 r/Pathfinder_Kingmaker Join 18 days ago The Shaman is a 14th-level Cleric with a fair sized HP pool. This leads to a chamber with a Primal Spider Matriarch, four Giant Primal Spiders, a Doomspider and three Spider Swarms. Go to the storeroom next door where you will notice that the back door has been recently used. Return to Tatzlford and give Kimo the good news to complete his quest. Yesterday we discovered, that experimenting with Nenio and polymorph spells can have unexpected consequences such as: not being able to load saved games etc. Kill two Ferocious Wyverns. Select "Your knowledge and skills are unusual" and you will able to employ her as an advisor. Your choice has consequences. A Redcap will run further into the cave but don't follow it. There is also a Stinking Cloud trap between the two groups of enemies which you may or may not care about. You will find Mastro Janush's diary in a box on a shelf. Let it get close so that you don't aggro it at the same time as the worgs near the entrance and then continue left to take out the three Greater Worgs and Alpha Worg. On the second rise, you will have to clear a couple of Greater Giant Spiders. This isn't as good as you might think, since it is only powerful against animals, which aren't really a threat, rather than magical beasts which are. When the week is up, seek Irlene out again. If you have a couple of days (i.e. If you want to waste time, you can go back to Lake Silverstep Village and sympathise with Ollie's widow. Continue north. Grab the Hydra's Head from its remains. There's a Taldan Warrior's Dog Tag under a rock and next to it a chest with scrolls of Acid Fog and Disintegrate. Nearby is a tree where you can obtain a Mysterious Bird. Exhaust his conversation options but don't murder him. Journal " Dark times have come to our long-suffering barony. Talk of the devil! The remainder flee leaving you to take care of the Owlbear. Continue climbing and take care of a Primal Giant Spider and Spider Swarm outside a cave. There really is no pleasing some people. Amiri will give him a well-deserved Glasgow kiss. This is somewhat tough, with high AC and concealment, but manageable so long as you overcome its DR. Search its remains for a Melted Shard of a Ring (8/13) and a Throwing Axe +1. Unfortunately, she does not have your item. If you examine the fireplace, you will notice that something has been burnt in there. Head back down and start making your way back towards the bridge. When the rest of the enemies are dead, you can destroy the Everblooming Flower. Before speaking to her, you may want to have Linzi Inspire Competence. She is very interesting to speak to. When it finishes, interact with the water. Backtrack a little and head up the slope to the north to emerge on the other side of the gorge. She will deny having anything to do with the problems blighting your lands. You may want wait things out with a 14-day project - rank up an advisor or claim a territory. Drop down the ledge at the bottom of the cave and make your way west to the cave entrance. So what's new? When you go to leave, Nok-Nok will ask to join your party. If you kept the Trailblazer's Helm, it will come in useful as well. You can then send him to Jhod for help which is the best outcome for this sidequest. Continue north where you will find some guards and citizens fighting Owlbears, Hydras and Wyverns. Look for a hut among the prisoner cages. Use bombs, cantrips, AoE spells (e.g. You've got time until the next quest begins so pay him a visit. There are a bunch of goblins at the back of the area who mutter vague threats. When the party's over, you will be back in your throne room. If you bring up kingdom management, you will have an event card that demands your presence in the throne room, "Unrest in the Streets". Suggest he have a drink with you and you can make a Diplomacy check (DC22) to get him to relax. When it's dead, speak to the bound goblin, Nok-Nok. To the right and slightly below the shrine is a well hidden (DC28) box containing a unique kukri, Gift of Death. You will find the "Stranger" in the end room. Throw a rock will turn the old witch hostile, if you simply open the door you can ask Old Beldame about the Lost Child. Continue north to the town centre where you will fight two Owlbears, a Ferocious Wyvern, a Yellow Dweomerwyvern and a Yellow Dweomermanticore. Cross Lake Silverstep and the Womb of Lamashtu will appear on your world map. Below and to the left of the wyverns remains is a third trap (DC20). You will have a problem event which takes seven days to solve. If you've already played it, skip ahead. Morhalan is a Rogue / Alchemist and he is accompanied by three Brawlers and another Alchemist. He says that trophies will be awarded for killing the three dire monsters and that whoever brings two or more heads back will be declared victors. Fire and cold iron will stop it regenerating. Continue left. From the Monster Den follow these directions: South East (path bends northeast) Northeast East With any luck, you should arrive at the Secluded (Hunting Lodge) Lodge area. Afterwards, you can raid their nest for two Owlbear Eggs. If your alignment has changed, you may be able to construct new types of buildings. Going clockwise, you will find a Taldan Warrior's Dog Tag under a rock, some gold and gems in a locked (DC27) crate, more gold and gems in a chest, a well hidden (DC30) and a locked (DC31) chest containing a decent amount of gold and a Headband of Inspired Wisdom +4. STR: 8, DEX: 22, CON: 12, INT: 12, WIS: 9, CHA: 9. 149. r/Pathfinder_Kingmaker. If your main character's Persuasion isn't up to scratch, you'll want something like Good Hope and the Professor's Hat to boost your skills. Sounds like a fetch quest! Select the "What do you mean?" Near the entrance you will find some escaped prisoners and a short distance after that, Kesten and his militiamen ineffectually fighting a large group of goblins. The fifth cultist flees the scene. You can grab Unicorn Horns from all four Unicorns. Afterwards, something horrible will happen to the servant who complained of feeling ill: he will transform explosively into a. They have concealment and DR 10/cold iron. You can reassure her or extort money from her. Behind the first hut are a couple of crates, one of which contains minor loot while the other contains a Token of the Dryad. When you get to the bears' location, search a rock for a Token of the Dryad. Nok-Nok will run ahead and taunt the king ("shatshanks drench breeches" - an insult to cherish). Go west initially. Exhaust Kesten's conversation options and those of other advisors who chip in. You have a number of choices. Concentrate on killing the Shaman before his summons become overwhelming. You can ask Avenia to send scouts, or simply ask Nurah (if you let her live) in the prison for where the demons come from. Otherwise, you'll learn that she is hunting a gang of ruthless bandits led by - you guessed it - Varrask. Have Linzi sing Inspire Competence because the lock on it is DC43. When they're all cleared, start heading north for an interesting vision about something called an "Everblooming Flower". Talon Peak is a pain to get to. When all the enemies are taken care of, grab some minor loot from the chest and go through the portal marked "The Twisted Passage". If Jubilost is not in your party, you may want to sub him in (using the Group Manager screen; returning home will force plot developments that you may not want) because he can have a certain amount of character development in the upcoming dungeon and there are lots of swarms to deal with. There are various containers with minor loot and a crate with a uniquely named shortsword, Dogslicer +1. Advance and you will find yourself in battle with a Greater Enraged Owlbear. Respond to him how you like. When she's dead grab the Blood of the Murderer of Varrask's Family from her remains along with a Belt of Giant Strength +2, an Amulet of Natural Armor +1 and a Cloak of Resistance +2. Ask him what he wants and he will tell you that he wants to woo her with a gift, an emerald necklace to be precise. 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pathfinder: kingmaker witch hunt consequences
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