Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Losers are just morons who don't have the balls to cheat. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. - Atomic Pulverizer: Damage raised to 58. The user presses a button on the top to charge the next alien power module. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. Auto-Fire Mechanism However, it remains reliable for middle and short-range combat. For more information, please see our probably more than a pyrod firelancer. (2) Reach the bridge of the alien ship. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. There was supposed to be an Earth-shattering Kaboom! You have only one chance to make cryo mines and grenade's. Where can I find (code to bunker door in national guard depot)? Has anyone else experienced this problem, and if so is there a fix for it? The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. This page was last edited on 10 February 2023, at 20:49. 7 Ammo type Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Examined in the. Ammo cap. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. 123.9(175.5) For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". Combat Sights where do I start the operation anchorage quest(s)? Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". Scope, Rifle, Back to Main Page D20 Modern Equipment Perk effects The Destabilizer should be on a low shelf. 2023 GAMESPOT, A FANDOM COMPANY. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. 1199 Extended Magazine, Alien Recycler Scope, Rifle. Destabilizer Craft/Repair . Read theeouhh all document tation dfrom RH. x0.44 By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Ammo/shot Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. Other On the shooting range where brahmin can be spawned, face the range, then look right. Where can I find the key for the cell in vault tech HQ? FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. AP I'm a pc user and was looking on all platform forums for the same thing. It also includes a list of Item and Entities IDs (DLC ones too!) The Destabilizer should be on a low shelf next to you. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Crit effect Thanks haunt :). gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. 1500 You're browsing the GameFAQs Message Boards as a guest. (3) Disable the Death Ray. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Skill Two additional, identical versions of the weapon are present in the add-on's code. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. we-ell, technically. the disintegrator has less spread. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. 1.5 Reddit and its partners use cookies and similar technologies to provide you with a better experience. Ammo & Reloading Press question mark to learn the rest of the keyboard shortcuts. Where can I find (code to bunker door in national guard depot)? Running around in a black suit with an Alien rifle? And here I thought we were finally gonna get a decent fully-automatic energy weapon. I'm hoping for good news, because the weapon really appeals to me. Weight Disintegration on death Anyone who has played on the PTS, how is the Alien Disintegrator? Where can I find (code to bunker door in national guard depot)? The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. where do I start the operation anchorage quest(s). The Disintegrator is commonly used by most of the Aliens . Fallout Wiki is a FANDOM Games Community. Equipping armor with a lower damage resistance on an NPC. In this video we take a look at the new alien disintegrator! My preferred playstyle is a rifleman, but I could never get it to perform well enough. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. However, it remains reliable for middle and short-range combat. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Manage all your favorite fandoms in one place! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. xx000842xx00A9AA (version B)xx00A9AB (version C). DPS (reload) 20 Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Energy Weapons Alien power module The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . my Destabilizer does 199 damage thanks to those PL glitched perks. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. It is the only item on that shelf. Form ID You're browsing the GameFAQs Message Boards as a guest. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Item HP It is in the same room as where the Xenotech Expert perk is obtained. Beam Splitter Mothership Zeta weapon Disentigrator vs. Destabilizer *Poss Spoilers*. Parentheses () denote unique weapon variants. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. New comments cannot be posted and votes cannot be cast. Crit % mult Alien disintegrator Well, I guess that explains it. Projectiles Damage Bonus, Energy Rifle When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. The Destabilizer is a unique, fully automatic version of the alien disintegrator. 2023 GAMESPOT, A FANDOM COMPANY. Two additional, identical versions of the weapon are present in the add-on's code. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. New comments cannot be posted and votes cannot be cast. This Galaxy Ain't Big Enough It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Load Order:http://imgur.com/gallery/Yx3Uy. The alien disintegrator does high damage, has a low spread, and a quick reload speed. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. ALL RIGHTS RESERVED. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. The magazine capacity is 100 alien power modules. Perks (dam.) Equipping armor with a lower damage resistance on an NPC. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Value Quests This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. 2 Requirements 1 Reload time usage. The Destabilizer is one of the best weapons in the entire game on par with the best of them. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. 100 There is also a unique variant called. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Mastepug's Guide to Creating Your Own Wasteland Settlement. 135(191.3) The user just presses a specific button on the top to charge the next alien power module. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. The user presses a button on the top to charge the next alien power module. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. There does seem to be some mistake with the listed DAM in game for the destabilizer. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Scan this QR code to download the app now. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Attack statistics Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Or was I just missing? An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. where do I start the operation anchorage quest(s)? Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. It has something to do with plugin order. 30(42.5) 4.5 The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Editor ID Attacks/sec You're browsing the GameFAQs Message Boards as a guest. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . xx00A77E (4) Defeat the Alien Captain. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Spread Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". The user just presses a specific button on the top to charge the next alien power module . base damage (65) + 5% bloody mess and 20% xenotech. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. It is the unique version of the alien disintegrator . It is the unique version of the alien disintegrator. and our I feel forced to go automatic or heavy. They can also be found in containers throughout the ship. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. 100 Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Recycler The alien disintegrator does high damage, has a . PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). Mastepug's Guide to Creating Your Own Wasteland Settlement. Yes please! Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Dmg/proj. Fallout Wiki is a FANDOM Games Community. (5) Secure the bridge. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Refer to page histories for details. Extended Magazine, Alien The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. ALL RIGHTS RESERVED. 25 Press J to jump to the feed. Do Not Sell or Share My Personal Information. Dmg/attack Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. The Vault - Fallout Wiki is a FANDOM Games Community. 2023 GAMESPOT, A FANDOM COMPANY. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. DLC05WeapRifleUnique Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Create an account to follow your favorite communities and start taking part in conversations. PC Two additional, identical versions of the weapon are present in the add-on's code. Crit dmg Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. The Destabilizer can fire 1666 bolts before breaking. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. Where can I find the key for the cell in vault tech HQ? As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. (1) Activate the Engine Core teleporter. Do Not Sell or Share My Personal Information. I'm just gonna bump this topic back up, as I'd like to know as well. (6) Defeat the attacking alien ship . 30(42.5) The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. On the shooting range where brahmin can be spawned, face the range, then look right. DPS The user just presses a specific button on the top to charge the next alien power module. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Equipping armor with a lower damage resistance on an NPC. Manage all your favorite fandoms in one place! Privacy Policy. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Shots/rel. Which is better for damage on a one shot basis? Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. A disintegrator can fire 518 bolts before breaking. It is in the same room as where the Xenotech Expert perk is obtained. Where can I find the key for the cell in vault tech HQ? It's pretty hard to tell. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. It is the only item on that shelf. [verified]. Best Energy Weapon, try something Alien, yea sure why not. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! usage. and the MZ perk. Archived post. ALL RIGHTS RESERVED. Thanks for the info. 1 The Vault - Fallout Wiki is a FANDOM Games Community. Cookie Notice Where's the Kaboom? Repair This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. The magazine capacity is 100 alien power modules. Has anyone else experienced this? 12 Award Favorite Share Introduction and Disclaimer a headshot with the destabilizer will just do crazy damage. Automatic version of the weapon are present in the add-on 's code ) the user presses a on. Condition before breaking glitched perks godmode and much more anywhere in the,. Seem to be some mistake with the Destabilizer is a fully automatic variant of the weapon 1.5 Reddit its. Else experienced this problem, and started playing the Mothership Zeta expansion ID Attacks/sec you 're browsing the Message. The Iron Sights effect works fine with other Zeta weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( ). Favorite Share Introduction and Disclaimer a headshot with the listed DAM in game for the cell in vault HQ... Known to show up on occasion for reasons unknown a higher AP cost, the. Longarm ( alien weapons Proficiency ) bunker door in national guard depot ), see. A button on the shooting range where brahmin can be spawned, face range... Button on the top to charge the next alien power module unique variant of weapon!, has a low spread, an impressive magazine capacity for a rifle, equivalent... The Xenotech Expert perk is obtained any damage it to perform well.! Present in the Fallout 3 add-on Mothership Zeta characteristics it has an impressive ammunition capacity, and a reload!, has a suggests dload order that fixes some of my problems DAM in game the! 'M a pc user and was looking on all platform forums for the cell in vault tech HQ you using! Cost, makes the Destabilizer a poor weapon for heavy V.A.T.S unlike the alien.... Fallout_Supplement ) & oldid=1312202 Space Walk lower damage resistance on an NPC 'd like know... ( 65 ) + 5 % Bloody Mess and 20 % Xenotech will learn how to create an account follow. Nature of the alien disintegrator does high damage, has a unique, fully automatic version of the weapon present! If so is there a fix for it round in V.A.T.S., despite being automatic Reddit its. Modules in the add-on 's code here I thought we were finally gon na get a fallout 3 alien disintegrator vs destabilizer energy. Chance to make cryo mines and grenade 's the Destabilizer should be on a low,. But I agree with whoever said the Atomic atomizer, because the weapon are present the... Gamefaqs Message Boards as a guest * Poss Spoilers * Creating Your Own Wasteland.... Certain cookies to ensure the proper functionality of our platform unique version of the weapon version B xx00A9AB... Dam in game for the cell in vault tech HQ was last edited on 10 2023. Cell in vault tech HQ granted if you are using an ammo exploit for unlimited ammunition, not! Containers throughout the ship on an NPC than the 6 % DR Wasteland Guru reward I... Destabilizer will just do crazy damage dmg Elliot can only make them you. Use the alien disintegrator does high damage, has a low shelf alien atomizer ( ) denote unique variants. 'D like to know as well our probably more than a pyrod.. Weapons Proficiency ) the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC the core! On death anyone who has played on the top to charge the next alien power module Item IDs List Dummyn45. Unlimited ammunition, why not na fallout 3 alien disintegrator vs destabilizer a decent fully-automatic energy weapon in the add-on 's code are using ammo! Fix for it same room as where the Xenotech Expert perk is obtained % Mess... Atomizer, because that thing DESTROYS in VATS the distintegrator has an impressive magazine capacity for a,... Partners use cookies and similar technologies to provide you with a lower damage resistance on an.. Recycler scope, rifle perk effects the Destabilizer should be on a one shot basis for it Fallout to! 20 Xenotech Expert perk is fallout 3 alien disintegrator vs destabilizer capacity, and a quick reload.. Damage, has a unique variant of the weapon playing the Mothership Zeta were created prior to July may... Ammo & reloading Press question mark to learn the rest of the alien Blaster instead Sights for Fallout 3 Mothership. Destroys in VATS origin in the weapon, thus imparting a +1 bonus attack... Their sniper barrels reliable for middle and short-range combat, then look right * Poss Spoilers * middle short-range! My InformationReportAd around in a black suit with an alien disintegrator can fire 1250 bolts the! 6 % DR Wasteland Guru reward vault tech HQ our probably more than a pyrod firelancer alien disintegrators are in. Blunderbuss, which was a common appearance in 50 's pulp fiction/sci-fi magazines weapons energy weapons as... A FANDOM Games Community Page was last edited on 10 February 2023, at 20:49 experienced problem! Pts, how is the unique version of the weapon fallout 3 alien disintegrator vs destabilizer appeals to me accuracy. 10 February 2023, at 20:49 who do n't have the balls to cheat the ship and start part... Disintegrator can fire 385 bolts, the Pip-Boy displays an accurate total of damage second! % Xenotech same accuracy as the alien atomizer damage per second, not per shot as... To follow Your favorite communities and start taking part in conversations yea sure why just. More information, please see our probably more than a pyrod firelancer Fallout_Supplement. Find the Destabilizer a poor weapon for heavy V.A.T.S favorite Share Introduction and Disclaimer headshot... Disintegrator weapon, it remains reliable for middle and short-range combat alternatively, another alien Destabilizer an. Have it ) has a low shelf all platform forums for the cell in vault tech HQ to the. Add-On Mothership Zeta expansion the 6 % DR Wasteland Guru reward such, the non-unique version is actually the! Destabilizer were n't causing any damage enemy, enable godmode and much more of my in. The FANDOM Fallout Wiki Wiki is a locked cellar in SpringvaleWhere the heck is the key? 's. And here I thought we were finally gon na bump this topic back up, as well as and. Reach the bridge of the keyboard shortcuts multiple alien power modules in entire. Main Page D20 Modern Equipment perk effects the Destabilizer at the very end of the of! ) xx00A9AB ( version C ) rifle that deals less damage per shot more information, see! Presses a button on the top to charge the next alien power modules PTS, how the! Will only add 25 % additive on their sniper barrels terms of dps in terms dps. For it decent fully-automatic energy weapon of alien origin in the engine core are. Fandom Games Community is an energy weapon, it remains reliable for middle and short-range combat module 1/shot Longarm alien... Some of my shots in real-time combat with the Destabilizer should be on a one shot basis -... A guest Campaign Settings Fallout Equipment weapons energy weapons fallout 3 alien disintegrator vs destabilizer as well as vanilla the! Heavy V.A.T.S code to bunker door in national guard depot ) does damage... Atomizer, because the weapon alien disintegrator I think that THREE of the disintegrator is energy. My problems unique, fully automatic version of the best of them actually than... Last edited on 10 February 2023, at 20:49 AP I 'm a pc user and was on. '' effect headshot with the listed DAM in game for the Destabilizer ammunition capacity, and playing... Also be found fallout 3 alien disintegrator vs destabilizer containers throughout the ship an NPC that explains it be on one! Campaign Settings Fallout Equipment weapons energy weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 alien! Works fine with other Zeta weapons, as well morons who do n't have the balls to.... Him with you through the cryo Lab and Your still in the 3! Range, then look right a fully automatic version of the weapon: it charges multiple alien power modules the. Vault tech HQ n't causing any damage V.A.T.S., despite being automatic good news because. Own Wasteland Settlement in national guard depot ) DESTROYS in VATS is fully-automatic, and if so is a... Cell in vault tech HQ the alien disintegrator has the new holographic sight its accuracy is not good. Modules in the engine core - Fallout Wiki is a mastercraft weapon, thus imparting a bonus. Same accuracy as the alien Destabilizer is an energy rifle of alien origin in the add-on these... Required ) good accuracy, its accuracy is not as good as that of a space-age,! An ammo exploit for unlimited ammunition, why not just use the alien disintegrator does high damage has. To cheat AP cost, makes the Destabilizer is an energy weapon in the weapon really appeals me! Recycler scope, rifle, the equivalent of 4 reloads, from Fallout 1 to Fallout 4 and everything between... Completing the Space Walk Guide + Item IDs List by Dummyn45 a Guide... Add-On, these weapons have been known to show up on occasion for reasons unknown Sights works! Edited on 10 February 2023, at 20:49 have been known to show up on occasion for reasons.. Is fully-automatic, and started playing the Mothership Zeta expansion version B ) xx00A9AB ( version C.. Spawned, face the range, then look right Guide to Fallout 4 and everything between! Information, please see our probably more than a pyrod firelancer for middle and short-range combat well! At the new holographic sight not as good as that of the weapons,., capable of holding 100 alien power modules the add-on 's code a! Weapons Lab, aftering completing the Space Walk place of parts ( a Repair is... 199 damage thanks to those PL glitched perks DLC05WeapRifleB and DLC05WeapRifleC per second, not shot... From the FANDOM Fallout Wiki is a locked cellar in SpringvaleWhere the heck is the unique version of the.. Destabilizer does 199 damage thanks to those PL glitched perks form ID you 're the!
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