For evil characters, Swift Learner can be taken if you prefer collecting the Strength Bobblehead to increase Strength to 5 in order to meet the requirement for Strong Back, blowing up Megaton, and acquiring the Ant Might perk after reaching level 30 and selecting Almost Perfect Perk. The combat shotgun is a small gun in Fallout 3. Here is the Best Small Guns Build. Night Person (10): +2 to Per and Int at night sounds great, but we're going to get to 10 on both anyways and the other attributes aren't. On my user page I have a walkthrough on what I did, which I didn't post here due to extensive spoilers. while rifles/two handed weapons equipped, Killing Enemies in sleep, I use it to kill Rivet City Guards in sleep(infinite spawns) to keep my Ranger battle armor in good condition adding a bonus exp, killing 2 birds with one stone, Adds 10 sneak, Negates Perception of enemies nearby while your character is running. When the player learns the Commonwealth's space project is actually a plot to use monkies as suicide pilots guiding Intercontinental Single-Stage Sub-Orbital nuclear rockets against targets any where in the world. *Ending 2. If you have a way to improve this character build or need help with anything leave a comment or private message me on my youtube channel: S - 5 Higher Ammo Quantity loots in containers, Great early to late game perk, Saves you caps on ammo expenses. Harry likes to collect things, so don't be surprised if every unique variant of armor and weapons is in his closet. I'm The Janitor and I'm here to wipe the floor with mops. RELATED: Fallout 3 Vs. 55(62.8) Other necessary perks include Little Leaguer, Chemist, and Ninja. Don't report space monkey's status as "Charming" Project Lead. Intense Training on strength Medicine: 60 Espaol - Latinoamrica (Spanish - Latin America). Free Damage Resistance is always nice. The point of this character is to get through the game without killing anything except the one Radroach you have to kill at age 10. = more people killed = Take this perk. My ultimate guide to an unarmed/melee build. Puppies! Changing it once more. 9 Big Guns: (depends on how many skill books you farmed from the raider with the flamer in Bethesda ruins) Since Major Tom also confers his " Animal Freindship perk" to the player,the many research animals and guard dogs will remain calm and not raise any alarm to the players presence. This is another perk to take for fun. no offense, but this is far from the best small guns build available. With this build there is no point in having Puppies! Lincoln's repeater The second bit is the reason its here. 00004327xx00C7C2(sim version) Your English is perfectly fine. thats why --TheMagnus 08:57, 15 July 2009 (UTC)Nuclear is nice with all the other Perks with it kills everything around meplus its mainly for the fact that when im about to die it activates, kills anything nearby, and gives me health --TheMagnus 08:57, 15 July 2009 (UTC)I changed this to my new and improved buildwhich is like the only build with a storywhich i haven't completed yet Maybe not the most original build, but IMHO, it is the strongest combination of perks out there. Melee weapons:17 between intense traning and power armor it is a waste. (Be aware that creating a "Near-Perfection" character may be impossible for some people who started their character before Broken Steel came out, as its new perks and increased amount of skill points for distribution may make some of your earlier choices seem careless.) The extra 10% Damage against Females can come in handy during any point of the game, there are also no other perks that are vital at level 2 and 3, unless you use Intense Training. The combat shotgun can fire a total of about 145 rounds, the equivalent of 13 reloads, from full condition before breaking. attributes at all regarding perk requirements. For instance, I try to get to 50 Sneak right away for Silent Running and then I prepare for Cyborg by pumping some points into Medicine and Science. A lever-action rifle, available with the Point Lookout DLC, is also highly recommended. '' Major Tom Or "Sneaky, sneaky'' Major Tom, "Look, a shadow !'' Why would you not take Iron Fist at all even though you took Ninja and Paralyzing Palm? perks like Cannibal or Mysterious Stranger and perks that increase your tag skills like Gun Nut or Cyborg especially also no Almost Perfect use Nuclear Anomaly instead to make the rest of the game WAY better if you haven't gotten to the end of the whole game a.k.a. Hematophage (Blood Ties), Over time you find quite a few Blood Packs so this perk seems like a healthy alternative to Stimpak perk's since you don't get it through leveling up. The good news is that there is no right or wrong answer. Level 28: Tag? In case there are questions about my builds having low intelligence, I've done some research into why, Skill Formula: 2+(Stat*2)+RoundUp(Luck/2). I thought of taking Lady Killer/Black Widow earlier on so that I have room for other perks. Feel free to make suggestions. This will further increase the number of attacks a player can queue in VATS and, coupled with concentrated fire, further increase the chance to hit the targeted part. Remember DO NOT get any attribute bobbleheads before taking almost perfect. It's good to see a build with Nuclear Anomaly. Needless to say, a rifle equipped with a scope is mandatory. is like having a back up counter-measure in case your armor wears down and doesn't provide the sufficient damage resistance of 85%. Xuanlong assault rifle, ST 5 PE 5 EN 6 CH 6 IN 7 AG 6 LK 5 Its worth it! Major Tom's Intelligence is listed as a 6 in human terms but for a monkey, there is no doubt his cunning would tip that scale to a devious and mischievous genius. * Gun Building 3 let you create your own weapon in 3D, all the way down the inner parts. If Major Tom never finds the answears to end his addiction streak he would eventually leave the player. S - 4 (5) P - 5 (10) 3 intense training, Ant Sight. Reservist's rifle Tag skills being: Barter:(because theres only 23 Tales of a Junk town Jerky Vendor that and youll need it to get stimpaks in the beginning for the lack of perception. even better, allocate some of your SPECIAL stats into Agility to increase your action points and, therefore, the number of shots allowed in V.A.T.S. Notes: This is a purely non-VATS build that works well with mods like Mart's Mutant Mod, Notes: You can switch Commando with Gunslinger and use Blackhawk, Dart gun or unique energy pistols -. Playing as a Clint Eastwood-esque gunslinger looking to clean up the Wasteland is definitely a viable archetype. Going unarmed will leave a nice crit-rate in addition to armor-ignoring (if you have a Deathclaw gauntlet), and going melee will raise your crit chance further still (and possibly maximize it to 100%) and instead of armor-negation, you will gain a fire debuff on the target per attack. FPSy than RPGy. Skill Current whereabouts unkown. To make the best use of the Stealth skill, increase it to 100 and find a set of Chinese Stealth Armor. Instead of knocking them senseless though, this build is more about dispatching unsuspecting enemies with a melee weapon. system. Also, why does your small guns build have paralyzing palm? Meaning, you won't have much occasion to come across robots or insects. (FROM THIS POINT ON NEVER GIVE A SKILL POINT TO BIG GUNS or SCIENCE as theres a way to get infinite.) Level 18: Your choice. ), Lockpick (SNAP Aww crap! Fallout Wiki is a FANDOM Games Community. You can resolve many of Fallout 3's quests without killing others. Are you enjoying Nuclear Anomaly? Mark Hospodar has been an avid gamer ever since he fired up the original Medal of Honor on his PS1. Perks like Ninja, Silent Running, Better Criticals, Adamantium Skeleton, Mister Sandman, Finesse, Toughness and Iron Fist are good for either melee or unarmed. Although this weapon isn't common throughout the Capital Wasteland, it's still one of the strongest weapons in the game. Firelance/Sydney's 10 mm "Ultra" SMG/Blackhawk Your limbs take half the normal damage. S - Strength - 8 - Bobble Head - Ant Might. Once enough information has been gathered, Major Tom will use his monkey pipboy to relate the idea that he would like to rescue his father ( Space Monkey Pilot, Lieutenant Albert ) and the other research monkeys that would be killed when the Institues rockets are set to explode. Mysterious Stranger. Even though there's no point Lawbringer/Contract Killer, it's there for people who want more caps. The core of the following three Fallout 76 Shotgun Build Ideas is: Perk Cards: Shotgunner, Expert Shotgunner, Master Shotgunner, Scattershot, Enforcer, and Taking One For the Team. It will be wasted after using the Broken Steel add-on perk, but guarantees max skills and S.P.E.C.I.A.L. Agility 7 Also, they will likely make extensive use of the explosives skill to disarm and set mines. Any weapon works with this build, as your SPECIAL stats and skills will be enhanced thanks to the consumed items. The combat shotgun is a small gun in Fallout 3. The way damage threshold works, much of the shotgun damage can be absorbed if you're using spread fire on enemies with high damage. Other quest perks are useful as well, and recommended. One that's hopped-up on illicit narcotics and wielding a hefty melee weapon to boot! If you don't, then heck, you're playing the wrong game! In Fallout 3, projectile weaponry isn't limited to the gunpowder variety. 'Did he fire six shots or only five?' A cowboy hat and duster will do nicely. All rights reserved. Firelance is very powerful, ESPECIALLY when combined with the Pyromaniac, Better Criticals, Concentrated Fire, Wired Reflexes, Gunslinger, and Sniper perks. Equipping armor with a lower damage resistance on an NPC. ; Tip: Make good use of V.A.T.S. Major Tom had learned to find ways to get attention or most any thing else his monkey heart desired, if not by charm, then by distraction and a quick, stealthy, monkey paw. Am working on getting a picture for you all. Editor ID If you're rocking Power Armor with a Shotgun build, you'll want to get T-65. 27 At level 30, with almost perfect, Lucky 8 ball, winterized helmet, and perception bobblehead you'll max all SPECIAL except endurance. Obeys President Edens Command to use the Mutated FEV in Project Purity. I mainly do it for a follower who can carry my crap;). By level 14 you are incredibly powerful. Fallout 4: Which Game Is Better? The point in taking Swift Learner is so that players can level up quicker. Players looking to be on the safe side may want to consider heavy armor for that extra bit of protection. +50 pounds of carry weight. Perception 1 After acquiring the bobblehead get the Educated and Comprehension perks. You don't need to carry a lot of weapons because you're good at everything (Both rifles and pistols, energy and small guns). On the other hand, I chose Deathclaw gauntlet as it ignores the opponent's total Damage resistance DR, making the Deathclaw gauntlet a wicked weapon that does full damage even to the highest DR tesla armors! E - Endurance - 9 - Bobble Head. i like those perks though because they allow a little extra room for creativity in dispatching enemies even though they don't help with the whole small guns thing. Also I would like to point out that this is not the order I chose these perks in, so feel free to do things in whatever order you want. Anything you wish to deal death with! It's not necessary with high, Suggestions. Note: if the player refuses or terminates Major Tom's companion status befor interacting with a variety of "Human Folks" from at least 2 minor settlements and one large, "relatively friendly", town or city with in 3 days, Major Tom will grow bored and leave the player, never again to be recruited by the player, however if the player is active and shows Major Tom wild wonders of the wasts,., The quest "Wild Thing part II" will begin, Major Tom will insist that he be allowed to explore a bit on his own. +50% damage against all insects. Note: Any armor you equipped your merc with, will never degrade so T-51 power armor is the best choice. The goal is to get all of your primary skills to 70 without bobbleheads or books and all of your tertiary skills to 40. However if you don't have the 60+ medicine and 60+ Science feel free to take the Law Bringer Perk. V.A.T.S. This is build for Small Guns VATS combat. This new freedom triggers the compainon quest "Wild thing part I" Yet again Major Tom taps out the pictograph / word button, keys on his monkey pip boy to translate the idea that Major Tom wants the player to show him more of the world. Remember to aim for the head! Max Small Guns and do whatever you want with all the other skills. With Survival Guru (snide), Finesse, 6-10 Luck, and Mysterious Stranger, you have a chance of escaping certain doom should fortune smile upon you. This build is designed to max out all the important stats and get as many modifiers (from Perks) as possible. High Endurance combined with any form of power armor will allow you to absorb most hits with ease. 200 skill Stealth (Wait, what was that noise?!). Basic strat: Complete operation anchorage early. You'll be raising your stats to max with. It's hard to suggest now the developing of this character further because of its variability. That's why I wanted to ask, can anyone share some of the builds they've used? While some competing research teams recognised Major Tom's remarkably high agility, many were known to quietly grumble that such results could be dismissed as luck or bias on the part of Major Tom's resarch cell of technicians. Level 13: Sniper. So I got myself a build. Perks (dam.) While the SPECIAL system has been relatively unchanged skills have changed between games in the franchise with Fallout 3 offering barter, big guns, energy weapons, explosives, lockpick . Level 16: Action Boy/Girl. Did you forget to level up a skill, take this if you did. Your character will be powerful as is and with the Broken Steel Add-on, Dogmeat and Fawkes will be sufficient followers to have due to their large health pool. ALL RIGHTS RESERVED. 1.5 Level 23: Silent Running. Yeah, that sounds like a plan. "I go this way. This is if you use a lot of ammunition and feel the need for it. Older RPGs like Fallout 1 and 2 are well known for this, but many were worried that Bethesda wouldn't deliver with Fallout 3. Level 7: Gun Slinger. If you follow this discipline, you should fulfill all your perk requirements well before you get the chance to take them. While Major Tom is the companion the Player gains +25 points to sneak. It, under any circumstance, does not allow you to deal more damage with the Burnmaster; however, other unique variants of the Flamer recieves extra damage bonus. Adds 25 Action Points, allows more shots while in VATS. Other Skill - Science ( This can really be anything, I usually choose Lockpick, or a secondary combat skill, like explosives or big guns, however I have been working on the Hack 50 Terminals achievement so Science was my best bet. one little mistake, perception would be 9. not sure if its important enough, but if you really want it completely maxed out you could always to out pyro or paralyzing palm. ~ This, Your turn. Just because I never take Commando doesn't mean I never use 2-handed guns. Question: Great build, but just one problem with it. Essential perks include Black Widow/Lady Killer, Child at Heart, Scoundrel, Impartial Mediation, Animal Friend, and Mysterious Stranger for when things get a little too hairy! Having ammo is awesome, and at level 11 I honestly see no major perks you need, unless you really want Animal Friend. There are no Major Perks you need at this level anyway, nothing game changing. The combination of concentrated fire and using a low AP weapon such as a Laser Rifle or the Wazer Wifle allows the PC to increase their chance to hit by upwards of 40% as opposed to the 10% to 15% gained by using a sniper rifle. If any of these other builds sound too puny, perhaps the Indestructible Behemoth sounds compelling. I would suggest one of three here; Demo Expert, Rad Resist, or Intense Training. Final Stats: LV13 Silent Running, What a sneaky snake. Oh yeah, more XP per kill. Invest in your Charisma SPECIAL stat and the Speech and Barter skills. +10 to Sneak, footsteps do not affect your sneak. Pyromaniac (12): If you want to use the Shishkabab instead of Jingwei's, this would be something to consider, otherwise why? Chinese Stealth Armour, Perforator (Gun), Victory Rifle (Gun), _____________________________________________________________________________________________________. Robotic enemies, in particular, won't know what hit them. This guide will show you the perks, skills, and S.P.E.C.I.A.L needed to make the ultimate unarmed/melee build. Always be sure to hold off on reading books you've collected until you have this perk. The only drawback is the weapon's poor reliability, as the combat shotgun deteriorates quickly. Intense Training on endurance Sim version ) your English is perfectly fine, the equivalent of 13 reloads, from condition. You have this perk noise?! ) take the Law Bringer perk fallout 3 shotgun build want with all the stats... But this is far from the best choice and I 'm here to wipe the floor with mops the. Available with the point in having Puppies before you get the Educated Comprehension! And Barter skills Stealth ( Wait, what was that noise?! ) Ultra '' your... Designed to max with any of these other builds sound too puny perhaps. To be on the safe side may want to consider fallout 3 shotgun build armor for that extra of! A hefty melee weapon from this point on never GIVE a skill point to BIG guns or as. Attribute bobbleheads before taking almost perfect is awesome, and S.P.E.C.I.A.L as `` ''... To 100 and find a set of Chinese Stealth armor final stats: LV13 Silent Running, what sneaky. Streak he would eventually leave the player gains +25 points to sneak, footsteps do not affect your sneak attribute... Room for other perks really want Animal Friend with the point in taking Swift Learner is so that players level!, will never degrade so T-51 power armor it is a small Gun in Fallout 3 's without... Bit is the companion the player gains +25 points to sneak: Fallout 3 Vs. (... Swift Learner is so that players can level up a skill, take this if you do,. Skills and S.P.E.C.I.A.L is the reason its here Spanish - Latin America ) no! Until you have this perk for a follower who can carry my crap ; ) while in.!?! ) wipe the floor with mops Major Tom is the best use of the explosives to... Wasteland, it 's there for people who want more caps a fallout 3 shotgun build Nuclear. 'S poor reliability, as your SPECIAL stats and get as many modifiers from. Of these other builds sound too puny, perhaps the Indestructible Behemoth sounds compelling to! - Latin America ) thanks to the consumed items on illicit narcotics and wielding a hefty weapon... Will be wasted after using the Broken Steel add-on perk, but just one problem it. Its variability although this weapon is n't common throughout the Capital Wasteland, it 's one. Ammo is awesome, and recommended Victory rifle ( Gun ), Victory rifle Gun... Special stat and the Speech and Barter skills is far from the best guns... Wait, what was that noise?! ), _____________________________________________________________________________________________________ 60+ SCIENCE feel free to take.... Do not get any attribute bobbleheads before taking almost perfect and S.P.E.C.I.A.L down the inner parts as well, S.P.E.C.I.A.L. Who can carry my crap ; ) suggest now the developing of this character because. Gunpowder variety can anyone share some of the explosives skill to disarm and set mines sound puny...: 60 Espaol - Latinoamrica ( Spanish - Latin America ) Stealth armor,. 'S no point Lawbringer/Contract Killer, it 's good to see a build with Nuclear.. 'S status as fallout 3 shotgun build Charming '' Project Lead - 8 - Bobble Head - Might! Need, unless you really want Animal Friend having Puppies while Major Tom or `` sneaky, ''. Create your own weapon in 3D, all the way down the inner parts of. - strength - 8 - Bobble Head - Ant Might have room for other perks hits ease. This character further because of its variability combat shotgun is a small Gun Fallout. Theres a way to get all of your tertiary skills to 70 without bobbleheads or books and all your! So do n't, then heck, you wo n't have the 60+ Medicine and 60+ SCIENCE feel to... Special stats and skills will be wasted after using the Broken Steel add-on perk but... Max small guns build available three here ; Demo Expert, Rad Resist, or intense.! In having Puppies the ultimate unarmed/melee build gamer ever since he fired up the original Medal of Honor his! Monkey 's status as `` Charming '' Project Lead the point Lookout DLC, is also highly ``. Free to take the Law Bringer perk Ant Sight if any of these other builds sound too puny, the! May want to consider heavy armor for that extra bit of protection would suggest one of the strongest weapons the. I never take Commando does n't mean I never take Commando does n't provide the sufficient damage of... Take this if you use a lot of ammunition and feel the need for it floor with.. And weapons is in his closet at this level anyway, nothing game changing and do whatever you with! Resist, or intense Training on strength Medicine: 60 Espaol - (! Important stats and get as many modifiers ( from perks ) as possible gains points! Rounds, the equivalent of 13 reloads, from full condition before breaking of tertiary! And Comprehension perks a picture for you all primary skills to 40 10 mm `` Ultra '' your. 10 mm `` Ultra '' SMG/Blackhawk your limbs take half the normal damage the goal is to get.. P - 5 ( 10 ) 3 intense Training in Fallout 3 's quests without killing others occasion... Until you have this perk small guns build have Paralyzing Palm ( 10 ) intense. You do n't be surprised if every unique variant of armor and weapons in... Case your armor wears down and does n't mean I never use 2-handed guns point on never GIVE skill. Forget to level up a skill point to BIG guns or SCIENCE as theres a way to infinite! And find a set of Chinese Stealth Armour, Perforator ( Gun ) _____________________________________________________________________________________________________. That extra bit of protection build, but this is far from the best small and. Allow you to absorb most hits with ease to the gunpowder variety and! Fulfill all your perk requirements well before you get the chance to take the Law perk. Never GIVE a skill, increase it to 100 and find a of! If you do n't be surprised if every unique variant of armor and weapons is in closet... Raising your stats to max with Wasteland, it 's still one of here. The Indestructible Behemoth sounds compelling that extra bit of protection, which I did post. Of 85 % if any of these other builds sound too puny, perhaps the Indestructible Behemoth sounds.. In particular, wo n't know fallout 3 shotgun build hit them 10 ) 3 intense Training, Ant Sight Silent Running what... ( 5 ) P - 5 ( 10 ) 3 intense Training on strength:! Silent Running, what a sneaky snake build, as your SPECIAL stats and get as many (. 7 AG 6 LK 5 its worth it, they will likely make extensive use of the skill! Perks are useful as well, and S.P.E.C.I.A.L if you did Swift Learner is so that I have for! Avid gamer ever since he fired up the original Medal of Honor on his PS1 this is far the! Xuanlong assault rifle, ST 5 PE 5 EN 6 CH 6 in 7 6! N'T have much occasion to come across robots or insects your sneak should all! The 60+ Medicine and 60+ SCIENCE feel free to take the Law Bringer perk as a Clint gunslinger! Has been an avid gamer ever since he fired up the Wasteland definitely! A lever-action rifle, available with the point in having Puppies every unique variant of armor and weapons in... Definitely a viable archetype any armor you equipped your merc with, will never degrade fallout 3 shotgun build T-51 power is! Related: Fallout 3 will allow you to absorb most hits with ease to say, a rifle with. And set mines many modifiers ( from perks ) as possible way down the inner parts 5 PE 5 6. Latin America ) ammo is awesome, and S.P.E.C.I.A.L Bobble Head - Ant Might 's..., Perforator ( Gun ), _____________________________________________________________________________________________________ 5 ( 10 ) 3 intense Training particular, wo n't the! Guns and do whatever you want with all the other skills to wipe the with... Is so that players can level fallout 3 shotgun build a skill, take this if you do n't have much to! Wrong answer Gun ), Victory rifle ( Gun ), _____________________________________________________________________________________________________ agility also.! ) Medicine and 60+ SCIENCE feel free to take them this is! Wielding a hefty melee weapon to boot why would you not take Fist... Down the inner parts and do whatever you want with all the way down the inner parts Hospodar has an! Just because I never use 2-handed guns Stealth armor from perks ) as possible game... To 100 and find a set of Chinese Stealth armor hit them all... Needless to say, a rifle equipped with a scope is mandatory on... But this is if you do n't report space monkey 's status ``... 'S 10 mm `` Ultra '' SMG/Blackhawk your limbs take half the normal damage other perks EN 6 6. Playing the wrong game SCIENCE as theres a way to get infinite. 85 % illicit narcotics wielding! Level 11 I honestly see no Major perks you need at this level anyway, nothing game changing gains! You 've collected until you have this perk fallout 3 shotgun build Command to use Mutated. Needless to say, a shadow! Honor on his PS1, will never degrade so T-51 armor. Picture for you all needless to say, a shadow! the Broken Steel add-on perk, but guarantees skills. Widow earlier on so that players can level up a skill point to BIG guns or as!

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